View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024481 | AI War 2 | Bug - Gameplay | Feb 24, 2021 1:59 am | Mar 10, 2021 11:32 am | |
Reporter | Ryulong | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.746 Release The Warden | ||||
Fixed in Version | Beta 2.755 Hotfixes | ||||
Summary | 0024481: Home command station disappeared | ||||
Description | I'm missing a certain very important command station here. If I triggered the you-lose state, it was suppressed and never showed up on my screen. I did have one wave spawn against my homeworld, but last I checked it was under control. So, uhh...yeah. What happened to my home command station? ~Ryulong | ||||
Tags | No tags attached. | ||||
related to | 0024529 | resolved | Chris_McElligottPark | Science respec allows scrapping critical ships |
|
|
|
Anything in the error log? |
|
Yeah, some entries about a missing human king. My apologies for not attaching it before. |
|
Hmmm, that is super odd! It had enough errors of not finding the king that it erased any older errors in the log, unfortunately. |
|
Thanks! * Fixed an issue that has been around since we introduced tech refunds (apparently). If your marking-down of a ship that is damaged would cause it to die, that now will just cause it to be at 1 HP remaining, instead. ** This was actually bypassing ships that normally are only cripple-only and causing them to disappear, leading to entire fleets disappearing. It could also cause your home command station to disappear without a trace without you losing the game. ** All of these are directly fixed. * Also fixed things up in general so that any ship that is crippled won't ever be deleted even if it's health is 0 or lower for some reason. It will just go to 1 health. ** This doesn't affect permadeath options, which still let them die. * For player king units and command stations in general, if those are for some reason at or below 0 health at a random time, they just move to 1 health now. ** These still are very much killable, but they die when they are actually shot or damaged in some way, or when a scrap command is issued. Not ever a "well, I see I have zero health for some reason, so I'll just be dying now." ** This sort of thing could have actually happened from things like us or modders adjusting balance numbers in the xml to have lower health, and then damaged command stations or kings just kill themselves on save load. That had not happened yet, but we were aware it was the sort of thing that could. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 24, 2021 1:59 am | Ryulong | New Issue | |
Feb 24, 2021 1:59 am | Ryulong | File Added: where is home.save | |
Feb 24, 2021 11:41 am | Chris_McElligottPark | Note Added: 0060633 | |
Feb 24, 2021 2:04 pm | Ryulong | File Added: ArcenDebugLog.txt | |
Feb 24, 2021 2:04 pm | Ryulong | Note Added: 0060635 | |
Feb 24, 2021 8:23 pm | Chris_McElligottPark | Note Added: 0060646 | |
Mar 10, 2021 10:19 am | Chris_McElligottPark | Relationship added | related to 0024529 |
Mar 10, 2021 11:32 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 10, 2021 11:32 am | Chris_McElligottPark | Status | new => resolved |
Mar 10, 2021 11:32 am | Chris_McElligottPark | Resolution | open => fixed |
Mar 10, 2021 11:32 am | Chris_McElligottPark | Fixed in Version | => Beta 2.755 Hotfixes |
Mar 10, 2021 11:32 am | Chris_McElligottPark | Note Added: 0060728 |