View Issue Details

IDProjectCategoryLast Update
0024496AI War 2Bug - GameplayMar 2, 2021 3:45 pm
ReporterDaw11 Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 2.748 Defaults And Fixes 
Fixed in VersionBeta 2.750 Bastions And Tuning 
Summary0024496: Too many Troop Accelerator in the galaxy
DescriptionI'm getting a Troop Accelerator in almost every planet of the Galaxy, some planets even have two of them at the same time.
I attached a save with the problem.
TagsNo tags attached.

Activities

Daw11

Feb 26, 2021 5:57 pm

reporter  

Troop Accellerator.save (195,075 bytes)

Daw11

Feb 26, 2021 6:04 pm

reporter   ~0060656

Another map with the same problem.
I noticed that it doesn't happen on every map that you generate, only on some.
Troop Accelerator2.save (197,219 bytes)

Daw11

Feb 26, 2021 6:08 pm

reporter   ~0060657

I'm not sure if it's related to the fact that there are two Troop Accelerators but on this map I have the Warden and the Hunters stuck doing nothing on the planet "Aka".
Stuck AI.save (571,652 bytes)
Stuck AI.savemet (76 bytes)

Daw11

Feb 26, 2021 6:15 pm

reporter   ~0060658

It looks like this bug can happen with other AI structure. In this map there's an Orbital Mass Driver on every planet.
Orbital Mass Driver.save (200,435 bytes)

Chris_McElligottPark

Mar 1, 2021 2:44 pm

administrator   ~0060671

Is this the AI buying stuff from the Zenith Trader, or is this something that is happening from moment one after mapgen?

Daw11

Mar 1, 2021 2:45 pm

reporter   ~0060672

Theres no Zenith Trader, the map is like this from the start.

Daw11

Mar 1, 2021 2:54 pm

reporter   ~0060674

I'm not sure but I think that it's happening only with the "Adaptive Moderate" AI.

Daw11

Mar 1, 2021 3:01 pm

reporter   ~0060676

I think that I finally realized what it's going on, when the Adaptive AI starts as Turtle or Peace Maker they spawn all these extra units. This might not be a bug if their number is supposed to be this high.

BadgerBadger

Mar 1, 2021 4:01 pm

manager   ~0060678

Turtle and Peace Maker do get a ton of extra defensive structures. I expect this is working as intended.

Daw11

Mar 1, 2021 4:26 pm

reporter   ~0060679

The only problem I have with so many Troop Accelerator is that they increase the AIP if they die and they force you to spend a ton of hacking point to disable them. Maybe Turtle AI should use less of them and more of other AIP free buildings.

BadgerBadger

Mar 1, 2021 4:53 pm

manager   ~0060680

The turtle seeds some additional defensive structures, using the TurtleSpecialSpawn tag. It looks like only the Troop Accelerator has that tag, so it probably needs to be added to other structures so it's less over the top

Chris_McElligottPark

Mar 2, 2021 3:45 pm

administrator   ~0060686

Thanks!

* Turtle AI types now have a special version of the Troop Accelerator that they can seed that causes no AIP when it dies.
** This also prevents the adaptive AI from just causing tons of AIP that you would have to take whenever it cycles through the Turtle type.
** The description on this is updated to note this, in much the same way that the Zenith Trader version of the troop accelerator is.
** For now, this is still the only type of special structure seeded by the turtle type, but it will no longer be so dire when it happens.

* Peacemaker AIs are seeding tons of Orbital Mass Drivers, which was by design, but seemed confusing especially with adaptive AI types.
** Now they are seeding Peacemaker Mass Drivers instead, which have half the durability in exchange for their prevalence.

* The Fortress Baron now seeds a special Baron Fortress that is weaker and has a unique name.
** The fortresses purchased from the Zenith Trader are also now weaker and have a unique name.
** Same with the black hole machines for the one-way doormaster.

Issue History

Date Modified Username Field Change
Feb 26, 2021 5:57 pm Daw11 New Issue
Feb 26, 2021 5:57 pm Daw11 File Added: Troop Accellerator.save
Feb 26, 2021 5:57 pm Daw11 File Added: Troop Accellerator.savemet
Feb 26, 2021 6:04 pm Daw11 File Added: Troop Accelerator2.save
Feb 26, 2021 6:04 pm Daw11 File Added: Troop Accelerator2.savemet
Feb 26, 2021 6:04 pm Daw11 Note Added: 0060656
Feb 26, 2021 6:08 pm Daw11 File Added: Stuck AI.save
Feb 26, 2021 6:08 pm Daw11 File Added: Stuck AI.savemet
Feb 26, 2021 6:08 pm Daw11 Note Added: 0060657
Feb 26, 2021 6:15 pm Daw11 File Added: Orbital Mass Driver.save
Feb 26, 2021 6:15 pm Daw11 File Added: Orbital Mass Driver.savemet
Feb 26, 2021 6:15 pm Daw11 Note Added: 0060658
Feb 26, 2021 7:44 pm Daw11 Description Updated
Mar 1, 2021 2:44 pm Chris_McElligottPark Note Added: 0060671
Mar 1, 2021 2:45 pm Daw11 Note Added: 0060672
Mar 1, 2021 2:54 pm Daw11 Note Added: 0060674
Mar 1, 2021 3:01 pm Daw11 Note Added: 0060676
Mar 1, 2021 4:01 pm BadgerBadger Note Added: 0060678
Mar 1, 2021 4:26 pm Daw11 Note Added: 0060679
Mar 1, 2021 4:53 pm BadgerBadger Note Added: 0060680
Mar 2, 2021 3:45 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Mar 2, 2021 3:45 pm Chris_McElligottPark Status new => resolved
Mar 2, 2021 3:45 pm Chris_McElligottPark Resolution open => fixed
Mar 2, 2021 3:45 pm Chris_McElligottPark Fixed in Version => Beta 2.750 Bastions And Tuning
Mar 2, 2021 3:45 pm Chris_McElligottPark Note Added: 0060686