View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024507 | AI War 2 | Balance Issue | Mar 4, 2021 11:56 pm | Mar 10, 2021 1:27 pm | |
Reporter | Sigma7 | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.751 Repairs And Clarity | ||||
Fixed in Version | Beta 2.756 Choice Of Injury | ||||
Summary | 0024507: Artillery Golem overpowered | ||||
Description | In the attached save: * Squad 8 (the Artillery golem) is has started a solo attack on the AI overlord. * The golem can do a bit of damage to the AI overlord before reinforcements cripple the golem. * C-Click the golem, and spend science to increase the mark level. The artillery golem can then resume the attack. * At Mark VII, the golem can still head to a player-owned planet and increase hull strength, before returning to the battle. Expected result is that the golem shouldn't last for such a duration. Actual result: While I didn't get a pure solo, it's practically close enough. Can go much longer than expected when the player is allowed to reset spent science with hacking points. While the save is on difficulty 1, I'm certain the same tactic would work just as well at higher difficulties. | ||||
Tags | No tags attached. | ||||
related to | 0024529 | resolved | Chris_McElligottPark | Science respec allows scrapping critical ships |
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I recommend trying this on Diff 5 before submitting it as a bug. The Mark Up feature might not be intentional but it applies to all ships and isn't that big of a deal since science gets exponentially more expensive. |
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I have a diff 5 save (although setup was much more difficult), and it's playing out identically to diff 1. I'm able to deepstrike enemy dire guard posts, and the AI doesn't know how to properly react to it. Also, the exponential science increase is not relevant because it can be refunded, allowing for the trick to be done multiple times in a game. |
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it seems like the easy fix for this would be to prevent being able to mark up centerpieces when they are crippled |
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I just don't see how an artillery golem soloing lower diff AI to be a problem, since something like a lost spire frigate or a hive golem at VII can do the same thing. I would say the best thing to do is to not allow the ships to be marked up when crippled, or make it so that the health doesn't increase/refresh upon markup (be left the same number as before). The exponential science increase IS an issue because hacking points are in limited supply and non-refundable. |
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Thanks! * Once a ship has been crippled, it will now stay crippled until it is back to 100% hull health. ** This was a change we were going to make in general for some of the refleeting flow work, but it also puts an end to another exploit where you could upgrade golems (artillery for example) by direct science upgrades in order to un-cripple them. |
Date Modified | Username | Field | Change |
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Mar 4, 2021 11:56 pm | Sigma7 | New Issue | |
Mar 4, 2021 11:56 pm | Sigma7 | File Added: Solo.zip | |
Mar 6, 2021 12:08 am | Zweihand | Note Added: 0060692 | |
Mar 6, 2021 6:03 pm | Sigma7 | File Added: solo-5.zip | |
Mar 6, 2021 6:03 pm | Sigma7 | Note Added: 0060695 | |
Mar 6, 2021 7:09 pm | Metrekec | Note Added: 0060696 | |
Mar 7, 2021 8:15 am | Zweihand | Note Added: 0060699 | |
Mar 10, 2021 10:09 am | Sigma7 | Relationship added | related to 0024529 |
Mar 10, 2021 1:27 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 10, 2021 1:27 pm | Chris_McElligottPark | Status | new => resolved |
Mar 10, 2021 1:27 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 10, 2021 1:27 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.756 Choice Of Injury |
Mar 10, 2021 1:27 pm | Chris_McElligottPark | Note Added: 0060732 |