View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024526 | AI War 2 | Bug - Gameplay | Mar 10, 2021 12:17 am | Mar 10, 2021 10:16 am | |
Reporter | GregC | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.753 Interplanetary States of Matter | ||||
Fixed in Version | Beta 2.755 Hotfixes | ||||
Summary | 0024526: Tutorial 4, steps 5 and 6 not completing in Beta branch. O.K. in Non-Beta branch. | ||||
Description | Tutorial 4, steps 5 and 6 not completing in Beta branch. Notice: Only a Beta problem. Tutorial 4 works fine in current Non-Beta branch. File: Tutorial 4 - Basics of Resources, Technology And Hacking.xml Step 5/7 Since Beta 2.743 The "ClassicStartingFleet" in the Beta swapped the "FusionBomber" for the "HeavyFusionBomber". The "FusionBomber" will not be found because there isn't one. Line 145 "FusionBomber" needs changed to "HeavyFusionBomber" Line 145 <condition type="PlayerHasCountOfSpecificShipOnPlanet" planet_by_name="Midlander" entity_type="FusionBomber" count="10"/> Also the end of Line 142 has an extraneous parentheses and closing bracket. "> ----------------------------------------------------------------------- Step 6/7 Since Beta 2.746 The default number of hacking points for players starting out in the Beta game is 60. Since the planet is hostile, stealing a ship line 3 times is 76 points. There aren't enough points to hack the AdvancedResearchStation this many times. It won't be able to destroy itself after just 2 hacks and complete step 6. "AdvancedResearchStation" count="0" Line 165 <condition type="EnemyShipsOfSpecificTypeOnPlanetLessThanOrEqualTo" planet_by_name="Midlander" entity_type="AdvancedResearchStation" count="0"/> Possible fixes. 1. Start the scenario out with neutral planet Sidelander under the control of the player, giving the player 35 more HaP. 2. Have the player take over control of Sidelander (+35 HaP) sometime before step 6. 3. Have player do step 7 which has the player destroying the AI Command Station, thus halving the needed points before step 6. This will require a slight rewrite to both steps. 4. Start player out with more HaP. (Probably not preferable!) 5 Possibly more I didn't think of ... | ||||
Tags | No tags attached. | ||||
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Thanks so much for this! This was a huge help, and a great find. :) * Fixed a couple of bugs in tutorial 4 on the beta branch that were keeping it from being completed. ** Essentially, since we had changed up the type of bombers in the starting fleet, it no longer matched the tutorial and thus it could not be completed. ** Fixed a typo saying Piercer tech rather than Piercing. ** Added a new tutorial-specific version of the ARS that has more info, its own hack, and can only be hacked once rather than three times. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 10, 2021 12:17 am | GregC | New Issue | |
Mar 10, 2021 10:16 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 10, 2021 10:16 am | Chris_McElligottPark | Status | new => resolved |
Mar 10, 2021 10:16 am | Chris_McElligottPark | Resolution | open => fixed |
Mar 10, 2021 10:16 am | Chris_McElligottPark | Fixed in Version | => Beta 2.755 Hotfixes |
Mar 10, 2021 10:16 am | Chris_McElligottPark | Note Added: 0060726 |