View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024531 | AI War 2 | Bug - Gameplay | Mar 10, 2021 2:11 pm | Mar 10, 2021 8:22 pm | |
Reporter | Strategic Sage | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.755 Hotfixes | ||||
Fixed in Version | Beta 2.756 Choice Of Injury | ||||
Summary | 0024531: Invincible AI Ships | ||||
Description | In the attached saved, Fromane has a few AI concussion corvettes that will not die. Ever. They keep getting hit and toggling between 0 and 1 health. | ||||
Tags | No tags attached. | ||||
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And the savefile didn't upload properly. Trying again. |
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Thanks! * Fixed an INCREDIBLY longstanding bug where fatal damage to a ship was not being noticed correctly some of the time when ships took damage from a source. This was denying them chances to do things with specialized "when I kill a unit" effects, and probably throwing off kill count credit, as well. Mostly it was not a huge thing, but it was clearly wrong. ** Historically, we have had a function that goes in there and finds 0-health units and kills them later if we don't know why it's at zero health. But in the last couple of builds we took that out partly, mainly because with changes in mark level you could get units at 0 health based on them being partially damaged and then losing a mark level, and those should not die from wounds of that sort in our opinion. ** That said, if this is continually a problem, we can reinstate that; the true problem was with command stations of players, and player flagships, and we can certainly make THEM not have this logic while everything else does. But having this work properly is probably best for all sorts of reasons with ships in general, and things seem to work properly now that we've fixed the core "notice we just killed an enemy" code being corrected. So we'll see how that goes. |
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 10, 2021 2:11 pm | Strategic Sage | New Issue | |
Mar 10, 2021 2:14 pm | Strategic Sage | File Added: InvincibleBug.save | |
Mar 10, 2021 2:14 pm | Strategic Sage | Note Added: 0060733 | |
Mar 10, 2021 8:22 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Mar 10, 2021 8:22 pm | Chris_McElligottPark | Status | new => resolved |
Mar 10, 2021 8:22 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 10, 2021 8:22 pm | Chris_McElligottPark | Fixed in Version | => Beta 2.756 Choice Of Injury |
Mar 10, 2021 8:22 pm | Chris_McElligottPark | Note Added: 0060737 |