View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0024606 | AI War 2 | Gameplay Issue | Mar 26, 2021 10:28 am | Mar 26, 2021 8:00 pm | |
Reporter | Zweihand | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 2.762 Performance Hotfix | ||||
Fixed in Version | Beta 2.765 The Hunt For Frigates And Civilians | ||||
Summary | 0024606: NM Beacon tooltip unclear | ||||
Description | The Activate Nomad Beacon hack should explicitly tell or hint at being able to weaponize it into becoming a win condition. The Deactivate Nomad Beacon hack should clearly tell you that deactivating it will deactivate permanently, destroying it. Currently how it reads is that the deactivate nomad beacon prevents it from moving again in the near future, and the activate nomad beacon merely implies that you can decide on the next move location. AIHWCrash hacking cost seems too cheap for being a possible win condition considering how other win conditions (destroying the AI Overlord, Calling in the Imperial Spire Fleet) seems to be a bit more difficult and expensive. | ||||
Tags | No tags attached. | ||||
Date Modified | Username | Field | Change |
---|---|---|---|
Mar 26, 2021 10:28 am | Zweihand | New Issue | |
Mar 26, 2021 10:32 am | Zweihand | Description Updated | |
Mar 26, 2021 8:00 pm | BadgerBadger | Assigned To | => BadgerBadger |
Mar 26, 2021 8:00 pm | BadgerBadger | Status | new => resolved |
Mar 26, 2021 8:00 pm | BadgerBadger | Resolution | open => fixed |
Mar 26, 2021 8:00 pm | BadgerBadger | Fixed in Version | => Beta 2.765 The Hunt For Frigates And Civilians |
Mar 26, 2021 8:00 pm | BadgerBadger | Note Added: 0060927 |