View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024755 | AI War 2 | Bug - Gameplay | Apr 27, 2021 11:25 pm | Apr 28, 2021 9:53 am | |
Reporter | bahrman | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.809 Self Optimization | ||||
Fixed in Version | 2.810 Hotfix for Death | ||||
Summary | 0024755: Factories, flagships, ect being permanently destroyed | ||||
Description | As the summary says, ships that would normally be disabled are suffering permanent destruction. | ||||
Tags | No tags attached. | ||||
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Thanks! * Fixed a bug in the prior version where ghostbusting was being so thorough that it was actually preventing things from dying to remains, or being crippled, on hosts and single player machines. The "deep scrub ghosts" logic now only applies on multiplayer clients, and if it gets a bit overzealous and scrubs something too much, the host will be along to fix that very soon after. ** It's possible that if this leads to brief visual artifacts on the client in an ongoing fashion (that remains to be seen), that we could make this specifically exclude things that die to remains or things that are crippled rather than dying, etc. We'll need more MP testing feedback to know if that's required or not. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 27, 2021 11:25 pm | bahrman | New Issue | |
Apr 27, 2021 11:25 pm | bahrman | File Added: 1.savemet | |
Apr 28, 2021 9:53 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Apr 28, 2021 9:53 am | Chris_McElligottPark | Status | new => resolved |
Apr 28, 2021 9:53 am | Chris_McElligottPark | Resolution | open => fixed |
Apr 28, 2021 9:53 am | Chris_McElligottPark | Fixed in Version | => 2.810 Hotfix for Death |
Apr 28, 2021 9:53 am | Chris_McElligottPark | Note Added: 0061253 |