View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024801 | AI War 2 | Gameplay Issue | May 5, 2021 8:50 am | May 5, 2021 11:21 am | |
Reporter | Miloch | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.850 Icons, Targeting, And ODSS | ||||
Fixed in Version | 2.899 Almost Press Build | ||||
Summary | 0024801: AI Overlord Phase 2 has no graphics and is not attackable. | ||||
Description | Summary says it all. It's in a Random AI. | ||||
Tags | No tags attached. | ||||
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This is working as designed. As described in the Phase 2 tooltip, the Overlord is 'phased' whenever on an AI bastion world and cannot be attacked at that time. The unit 'appears' once it enters a planet that is not a Bastion world and can be attacked at that point. This happened in the attached save, it moved to McKinney and then Okmulgee; as that was the first non-Bastion world it reached, that was the point at which it became vulnerable. |
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I'm adding a journal entry with some clarification for this mechanism |
Date Modified | Username | Field | Change |
---|---|---|---|
May 5, 2021 8:50 am | Miloch | New Issue | |
May 5, 2021 8:50 am | Miloch | File Added: Tier 7 WTF.save | |
May 5, 2021 8:50 am | Miloch | File Added: Tier 7 WTF.savemet | |
May 5, 2021 10:08 am | Strategic Sage | Note Added: 0061353 | |
May 5, 2021 11:21 am | BadgerBadger | Note Added: 0061355 | |
May 5, 2021 11:21 am | BadgerBadger | Assigned To | => BadgerBadger |
May 5, 2021 11:21 am | BadgerBadger | Status | new => resolved |
May 5, 2021 11:21 am | BadgerBadger | Resolution | open => fixed |
May 5, 2021 11:21 am | BadgerBadger | Fixed in Version | => 2.899 Almost Press Build |