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IDProjectCategoryLast Update
0024846AI War 2Bug - GameplayMay 8, 2021 12:07 pm
ReporterRocketAssistedPuffin Assigned To 
Status newResolutionopen 
Product Version2.901 AIP Reduction Clarity 
Summary0024846: Mechanics to "Phase Out" enemies only work if energy levels are set.
DescriptionTesting my own version of a DLC2 faction for CF, has heavy use of this.

Targets never appear to be put into a different state of matter, regardless of how many shots hit it.

Far as I know, these are the only two lines needed on the system:

            inflicts_state_of_matter_on_target_for_seconds="8"
            state_of_matter_for_target_to_become="MultiPhase"

Hopefully I have only missed something. Apologies if so.

TagsNo tags attached.

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RocketAssistedPuffin

May 8, 2021 10:43 am

reporter   ~0061420

Found the cause.

* Added cannot_inflict_state_of_matter_if_target_has_energy_usage_of_at_least="3000" (or whatever number) for those same sort of systems.
** For this, if the number was set to 3000, then any ships with 3000 energy usage or more would not be affected by this phasing change. Any with 2999 would. Any ships with 0 energy usage will always be affected no matter what.
** If this field is omitted, then all targets are affected.

That field needs to be set on the system for it to work, unlike what the note says.

Issue History

Date Modified Username Field Change
May 8, 2021 10:28 am RocketAssistedPuffin New Issue
May 8, 2021 10:43 am RocketAssistedPuffin Note Added: 0061420
May 8, 2021 12:07 pm Chris_McElligottPark Summary Mechanics to "Phase Out" enemies appears non-functional. => Mechanics to "Phase Out" enemies only work if energy levels are set.