View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024859 | AI War 2 | Bug - Gameplay | May 9, 2021 3:53 pm | May 11, 2021 4:41 pm | |
Reporter | aliyah | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 2.902 Rather Refined Ghosts | ||||
Fixed in Version | 2.903 Journals For Miles | ||||
Summary | 0024859: fleet not responding to commands | ||||
Description | i was trying to pull fleet 4 off of killing guardposts and it wasnt responding, i took it out of pursuit and they still didnt respond, then they were all dead and i realized actually they are just fully not responding to commands. the save labeled glitch is the current situation and ive added a few from shortly before, there seems to be a connection with the flagship dying and the ships lose response you could maybe recreate from an earlier stage if that helps. | ||||
Tags | No tags attached. | ||||
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happened again on the same planet with a totally different approach and fight. actually rendering the game unplayable now. |
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now unresponsive on a different world. any time this fleet gets crippled the ships ignore commands. bailing for now, please tag me on discord when this is fixed i cant play my save anymore. |
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The "stuck" units are in fleet 4. Fleet 4 is set to Load Mode, but the flagship is crippled. This Workaround: Just hit "U" to stop load mode and your ships will be controllable. Or bring some engineers and repair your flagship. Suggested fix: If a flagship is crippled and in load mode, it automatically exists load mode |
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Thanks! * Fixed an issue where if a flagship was crippled while in transport-load mode but did NOT have any ships inside it, then it would get stuck in that mode and the ships in its fleet would not respond to orders. If the flagship had ships inside it when it became crippled, then it would work properly, so this took some specific timing. This should do it next version without you having to hit U. |
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thanks :) |
Date Modified | Username | Field | Change |
---|---|---|---|
May 9, 2021 3:53 pm | aliyah | New Issue | |
May 9, 2021 3:53 pm | aliyah | File Added: glitch.save | |
May 9, 2021 3:53 pm | aliyah | File Added: glitch.savemet | |
May 9, 2021 3:53 pm | aliyah | File Added: Autosave at 3h 42m 0s.save | |
May 9, 2021 3:53 pm | aliyah | File Added: Autosave at 3h 42m 0s.savemet | |
May 9, 2021 3:53 pm | aliyah | File Added: 15.savemet | |
May 9, 2021 3:53 pm | aliyah | File Added: 15.save | |
May 9, 2021 4:10 pm | aliyah | File Added: dead stop 2.save | |
May 9, 2021 4:10 pm | aliyah | File Added: dead stop 2.savemet | |
May 9, 2021 4:10 pm | aliyah | Note Added: 0061462 | |
May 9, 2021 4:14 pm | aliyah | File Added: unresponsive 3.savemet | |
May 9, 2021 4:14 pm | aliyah | File Added: unresponsive 3.save | |
May 9, 2021 4:14 pm | aliyah | Note Added: 0061463 | |
May 9, 2021 4:15 pm | BadgerBadger | Note Added: 0061464 | |
May 10, 2021 9:02 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 10, 2021 9:02 pm | Chris_McElligottPark | Status | new => resolved |
May 10, 2021 9:02 pm | Chris_McElligottPark | Resolution | open => fixed |
May 10, 2021 9:02 pm | Chris_McElligottPark | Fixed in Version | => 2.903 Journals For Miles |
May 10, 2021 9:02 pm | Chris_McElligottPark | Note Added: 0061480 | |
May 11, 2021 4:41 pm | aliyah | Note Added: 0061507 |