View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0024973 | AI War 2 | Gameplay Issue | May 18, 2021 6:23 pm | May 18, 2021 10:44 pm | |
Reporter | ussdefiant | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.000 Begin The Onslaught | ||||
Fixed in Version | 3.001 The Onslaught Continues | ||||
Summary | 0024973: ZA Crupellari not moving to attack while in portal system | ||||
Description | In the attached save, i've got a bunch of Cetuses/Dimas just throwing themselve at the Pike guard post on Hirai and dying to no effect while 300 Crupellari just chill around their home portal doing nothing. I think this is going to be a perpetual stalemate here unless the ZA decides to bring out something new. | ||||
Tags | No tags attached. | ||||
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zeus suggests the following: category="Weapon" firing_timing="WhenParentEntityHit" shot_type_data="ExplosiveInvisible" shot_speed="Instant" damage_per_shot="50" range="InsanelyHigh" rate_of_fire="Devourer" fires_salvos_sequentially="false" Make the range here much shorter |
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oh, is the ship AI trying to attack and bases its Am I In Range calculation on its Only Fires When Hit weaponry? |
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that's the guess |
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Fixed |
Date Modified | Username | Field | Change |
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May 18, 2021 6:23 pm | ussdefiant | New Issue | |
May 18, 2021 6:23 pm | ussdefiant | File Added: cowardly crups.save | |
May 18, 2021 6:49 pm | BadgerBadger | Note Added: 0061670 | |
May 18, 2021 6:53 pm | ussdefiant | Note Added: 0061671 | |
May 18, 2021 7:16 pm | BadgerBadger | Note Added: 0061672 | |
May 18, 2021 10:44 pm | BadgerBadger | Assigned To | => BadgerBadger |
May 18, 2021 10:44 pm | BadgerBadger | Status | new => resolved |
May 18, 2021 10:44 pm | BadgerBadger | Resolution | open => fixed |
May 18, 2021 10:44 pm | BadgerBadger | Fixed in Version | => 3.001 The Onslaught Continues |
May 18, 2021 10:44 pm | BadgerBadger | Note Added: 0061674 |