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IDProjectCategoryLast Update
0025059AI War 2Bug - GameplayMay 23, 2021 7:57 pm
ReporterRanamar_1 Assigned ToBadgerBadger  
Status resolvedResolutionfixed 
Product Version3.002 More Tweaks 
Fixed in Version3.003 Continuing To Refine 
Summary0025059: 15k+ threat from superterminal camps world after hack is cancelled
DescriptionI hacked the superterminal (for only about 33 AIP because I did it at a bad time) and got something like 17k threat from it. When I cancelled the hack, it just sort of ... stayed there? It's been a couple hours of gameplay since then. When things jump in, they shoot back, and then they go back to sitting where they were.
I've thrown some ships at it a few times to wear it down, so now it's at closer to 14k threat, but it seems to stay stuck persistent across saves and even as I jump stuff in from time to time. What it doesn't do is try to overrun the logistics command center right next door that would be easy pickings for 20k bombards.

Extra note: I have the Civilian Industry mod turned on, in case that matters; you probably need it activated to load the save I've attached.
TagsNo tags attached.

Activities

Ranamar_1

May 23, 2021 7:38 pm

reporter  

confusedsuperterminal.save (2,324,333 bytes)

BadgerBadger

May 23, 2021 7:57 pm

manager   ~0061789

This is because there's a civilian industry cloaked defensive structure. The ships want to kill it but they can't find it.

Issue History

Date Modified Username Field Change
May 23, 2021 7:38 pm Ranamar_1 New Issue
May 23, 2021 7:38 pm Ranamar_1 File Added: confusedsuperterminal.save
May 23, 2021 7:38 pm Ranamar_1 File Added: confusedsuperterminal.savemet
May 23, 2021 7:57 pm BadgerBadger Assigned To => BadgerBadger
May 23, 2021 7:57 pm BadgerBadger Status new => resolved
May 23, 2021 7:57 pm BadgerBadger Resolution open => fixed
May 23, 2021 7:57 pm BadgerBadger Fixed in Version => 3.003 Continuing To Refine
May 23, 2021 7:57 pm BadgerBadger Note Added: 0061789