View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025143 | AI War 2 | Bug - Gameplay | Jun 2, 2021 1:57 pm | Jun 2, 2021 2:55 pm | |
Reporter | JoyfulRogue | Assigned To | |||
Status | new | Resolution | open | ||
Product Version | 3.006 Rising Spire | ||||
Summary | 0025143: Spire ending glitched | ||||
Description | Check the save - imperial fleet doesn't understand that the AI main is immune to dmg. Chilling there and building up, at 60K now but not touching neighbouring regions with dire guard posts. | ||||
Tags | No tags attached. | ||||
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Note: after a few more minutes at max speed they did get around to it. Clearly though the behaviour isn't intended - they roll through every world at a very satisfying pace, making for a fun, epic ending. Then they stop and... I thought I won already, do I rly gotta get my ass down there??? Feels weird, they should just go in there :P |
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The fix for this is to update GetPreferredImperialSpireTargets() to also look for dire guard posts as targets |
Date Modified | Username | Field | Change |
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Jun 2, 2021 1:57 pm | JoyfulRogue | New Issue | |
Jun 2, 2021 1:57 pm | JoyfulRogue | File Added: bug.save | |
Jun 2, 2021 2:00 pm | JoyfulRogue | Note Added: 0061936 | |
Jun 2, 2021 2:55 pm | BadgerBadger | Note Added: 0061937 |