View Issue Details

IDProjectCategoryLast Update
0025182AI War 2GUIMay 1, 2022 8:24 pm
ReporterGeneral Frost Assigned ToNRSirLimbo  
Status requires feedbackResolutionopen 
Product Version3.100 Commander Vision 
Summary0025182: Optional Full stat info
DescriptionReminder for Chris about adding option to have the full stat info in Med and normal view (exp. 100k 100% to full Hull:100k/100k 100%).

My OG post on steam on the update post:
"One thing i'm not sure i'm a fan of for the UI is for med detail the super minimalist look of the hull and other stats. Would like to see the full info for those stats like as shown in full Hull: 100k/100k instead of just 100k 100%. Tho i think its great for the default look. Maybe having it as a Tooltip behavior options would work great also."
TagsNo tags attached.

Activities

NRSirLimbo

Apr 23, 2022 5:46 am

developer   ~0066289

I would have to check the spacing, but judging by look alone I think that there should already be enough space to fit that in. If not, or (in the most likely case) that it's too close I would need to check how far this can be extended.

That said, I am in the process of overhauling tooltips alltogether, and something like more options and settings has certainly come to my mind as well.
I it may be best to change the details a bit, to where the current hull/shield numbers for medium tooltips becomes the default for minimum tooltips, and the current (and future) full tooltip in that category becomes the same displayed for medium tooltips, only with icons instead of the words "Hull" and "Shield".

Basically, from minimum to maximum, with [H] and [S] being the icons for hull and shield:
[H] 100k 100% [S] 25k 50%
[H] 100k / 100k 100% [H] 25k / 50k 50%
Hull: 100k / 100k 100% Shield: 25k / 50k 50%

I'll need to experiment a bit but if you have any thoughts on that I'd like to hear them.

NRSirLimbo

Apr 23, 2022 7:01 am

developer   ~0066291

* Began an overhaul of the entire entity type tooltip to fit more icons instead of text, and in uniform show either icons or text and not a mix of the two. For now this is inactive code, existing next to the original tooltip code. In the future there will be a setting to use the experimental tooltip code instead of the current one. Thus all of the below has no effect on the game just yet:
** Removed the old Start[Something] or Add[Something] extension methods for ArcenCharacterBufferBase. Now they are either named Start[Something], End[Something] and Wrap[Something] to clarify.
*** Additionally there now is support for generic resources to automatically find the correct FixedResourceTextStats object to work with, support for the PlayerTypeData resources and a way to end with the resource name.
** The tooltip for planetary energy and metal boosting after X seconds now has an unified code path, and will combine the numbers for energy and metal if they are both the same, and both are either enabled or disabled.
** The tooltip code for Factory assisting, factory boosting, claiming, rebuilding and repairing has been rewritten in large parts. Individual repair speeds for hull, shield and engine can now actually be displayed. The assist range will only be displayed once, sine all except internal factories (which measures range in hops) use the same range.
** Unified the code paths for the lower part of the orbiting tooltips, ships orbiting the gravity well will now show the current distance.
** Unified and completely rewrote the code for planetary attack and speed amplifiers and inhibitors.
** The "CEASEFIRE" and "CEASEFIRE BLOCKER" parts are now in color so they stand out more.
** Unified the code paths for harmonic damage increases.
** Units with a hacking response multiplier that is >1 (= units that worsen the AI response to hacks) will now display it as a "HACKING MALUS" instead of always "BONUS".
*** This section also no longer refers only to hacking the AI, as other factions may also have responses.
** On minimum tooltips the hull, shield and speed values now display the percentual values (for hull and shield the percent of the maximum, for speed the percent of the base value)
** On medium tooltips the hull, shield and speed values now display the same information as full tooltips do, but with icons instead of text.
*** Thanks to General Frost for requesting.


The lower 3 lines are important for you, simply go to the (Personal) Settings and in the "Game" tab, section "Tooltip Behavior" you can enable "Debug: Use Experimental Tooltip".
If you find any overlap or where it wraps lines or any stupid stuff like that, please report that to me.

General Frost

Apr 23, 2022 11:43 pm

reporter   ~0066377

It looks good so far I don't see any overlaps or word wrapping. Nice seeing both current and max at the same time without all the extra full stat clutter. I did have a few ideas about the tooltips that I'd would like to throw you way that I thought of after starting to play again.

I have been wondering how the Full stats words (hull, shield, ext) would look if it matched the color of the stat numbers similar to how the icons color matches with them. Have you tried how that would look before?

Also if you were thinking of adding more optional options under "tooltip behavior" maybe an option to replace icons in all settings would be helpful to anyone that may have trouble with the icons. Even I have to sometimes check full stats to make sure I'm looking at the right numbers for damage boosts vs certain speeds or mass of ships. I don't have enough hours in yet to recall the order of and the icons of the last few stats lol.

NRSirLimbo

Apr 29, 2022 4:58 pm

developer   ~0066543

I have coded large parts of the tooltip with the thought of giving the player a setting where they can choose the detail level at which it goes from icons to text in mind, so at the very least that should be possible. Though not now, there would be a bit of chaos in the formating if I did that at this time.

General Frost

May 1, 2022 8:24 pm

reporter   ~0066576

Ahhh that's some good foresight. Tho yeah I can see it taking time there is a lot of information to work around and sometimes a small change can break a whole set formatting. Well hopefully it will bare fruit in the future. What's your thoughts on the color suggestion for matching the color of the full stat words?

Issue History

Date Modified Username Field Change
Jun 6, 2021 4:07 pm General Frost New Issue
Apr 22, 2022 10:51 pm Chris_McElligottPark Assigned To => NRSirLimbo
Apr 22, 2022 10:51 pm Chris_McElligottPark Status new => assigned
Apr 23, 2022 5:46 am NRSirLimbo Note Added: 0066289
Apr 23, 2022 7:01 am NRSirLimbo Status assigned => requires feedback
Apr 23, 2022 7:01 am NRSirLimbo Note Added: 0066291
Apr 23, 2022 11:43 pm General Frost Note Added: 0066377
Apr 29, 2022 4:58 pm NRSirLimbo Note Added: 0066543
May 1, 2022 8:24 pm General Frost Note Added: 0066576