View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025194 | AI War 2 | Bug - Gameplay | Jun 7, 2021 8:14 pm | Jun 19, 2021 8:30 pm | |
Reporter | Darkshade | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 3.101 Buffs, Fixes, And Quickstarts | ||||
Summary | 0025194: Turrets, Mines, Commandstations sometimes fail to die to remains, and are destroyed instead | ||||
Description | I noticed this regulary lately, as time and time again i had do replace minefields or turrets on planets that had them capped. Today even some of the Zenith trade buildings, like the Zenith Orbital mass driver, Mirror Tractor arrays and doom bombs got destroyed and didn't die to remains, which was especially annoying. I'm still not exactly sure what it causing it, but i have the feeling it happens mostly when fighting against dark zenith ships. In the attached save a wave of AI Dreng and Huskarl is about to the planet blunt. All mines, are maxed out on the planet when loading the saves, but nearly everytime it some of them die completly, so that i have to rebuild them manually Maybe it has something to do with the electrotoxic hulls? as they are the first thing that comes to mind that differs the Dark Zenith ship from most others | ||||
Tags | No tags attached. | ||||
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x017 test2.savemet (127 bytes)
OC 863415785 12052 0706Oc100S863415785 <color=#ffe066>Moderate </color> Reconquista Difficulty 7 0 <color=#636363>Cyrus</color> |
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I'm pretty sure this is caused by Electrotoxic Hulls, as it was happening when my turrets were firing on a Retribution Golem. |
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Chris, I've been hearing a lot about electoxic damage causing this issue of preventing remains |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 7, 2021 8:14 pm | Darkshade | New Issue | |
Jun 7, 2021 8:14 pm | Darkshade | File Added: x017 test2.save | |
Jun 7, 2021 8:14 pm | Darkshade | File Added: x017 test2.savemet | |
Jun 7, 2021 8:32 pm | Darkshade | Summary | Turrets, Mines, Commandstations sometimes fail to die to remains, but are destroyed completly => Turrets, Mines, Commandstations sometimes fail to die to remains, and are destroyed instead |
Jun 7, 2021 8:32 pm | Darkshade | Description Updated | |
Jun 7, 2021 11:59 pm | Metrekec | Note Added: 0061991 | |
Jun 19, 2021 8:30 pm | ZeusAlmighty | Note Added: 0062182 | |
Jun 19, 2021 8:30 pm | ZeusAlmighty | Assigned To | => Chris_McElligottPark |
Jun 19, 2021 8:30 pm | ZeusAlmighty | Status | new => assigned |