View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025210 | AI War 2 | Bug - Gameplay | Jun 9, 2021 6:27 pm | Jun 23, 2021 6:37 pm | |
Reporter | ussdefiant | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 3.103 Reality-Bending Tooltip Hotfix | ||||
Fixed in Version | 3.304 Coilbeams No Longer Tickle | ||||
Summary | 0025210: Svikari fireteams stuck in attacking state vs. AI planet. | ||||
Description | so, in the attached save, i've got two Svikari fireteams (14 and 16) that've been in an Attacking stance on Rijsbergen for 20 minutes now despite the planet being long since cleared. I'm not sure what they think they're doing, but it seems odd enough to toss the save up here looking for comment | ||||
Tags | No tags attached. | ||||
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This save game does not load 6/9/2021 8:07:03 PM 3.103 SINGLEP System.IndexOutOfRangeException: Index was outside the bounds of the array. at Arcen.Universal.ArcenDeserializationBufferOldStyle.GetNextBit () [0x00001] in <48bba5d8ff424f25b1823db648891bee>:0 at Arcen.Universal.ArcenDeserializationBufferOldStyle.GetBitsAsNumber () [0x00001] in <48bba5d8ff424f25b1823db648891bee>:0 at Arcen.Universal.ArcenDeserializationBufferOldStyle.TryReadInt32 (System.Boolean& WasSuccessful, System.Boolean ThrowExceptionOnFailure) [0x00001] in <48bba5d8ff424f25b1823db648891bee>:0 at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadInt32Silent () [0x00001] in <48bba5d8ff424f25b1823db648891bee>:0 at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadStringOldStyle (System.String FieldNameForErrors) [0x00015] in <48bba5d8ff424f25b1823db648891bee>:0 at Arcen.Universal.ArcenDeserializationBufferOldStyle.ReadString_FullUnicode (System.String FieldNameForErrors) [0x00001] in <48bba5d8ff424f25b1823db648891bee>:0 at Arcen.Universal.World.LoadWorldFromDiskInner (System.String SaveName, System.Byte[] Bytes, System.Boolean LoadAsTemplate, System.Boolean HideErrors, Arcen.Universal.GameVersion& FromGameVersion) [0x0010b] in <48bba5d8ff424f25b1823db648891bee>:0 6/9/2021 8:07:03 PM 3.103 SINGLEP Location 1: Go back to main menu since save load failed. |
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hrmm, thats odd. Only mods i've got loaded are AMU, Kaizers, Extended Ship Variants, Micro Mod Collection, More System Defenders, and the Spire Railgun Shop. All are the packed-in versions. |
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Did it have The Reprocessors in it? That one is disabled right now and maybe is causing issues. From what I can tell, this save is all kinds of broken, because it is trying to load in an old format from a year and a half ago. |
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i have no idea how that could be, because its loading just fine for me in 3.103, and no, no Reprocessorrs. I tried advancing a few seconds and resaving it in the offchance its a malformed upload or something. |
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My guess is that the problem is that the AI command station here actually is a combat unit. So the fireteam still thinks there's a battle going on. Mod specific bug. I would suggest mod author set the Strength of these changed AI Command Stations to be 0 and see if that resolved the problem |
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FYI Badger: The Pulsar Command Station in question now has attrition, instead of an actual weapon. In theory the teams shouldn't get stuck any more. |
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When I load this save the ships now leave the planet |
Date Modified | Username | Field | Change |
---|---|---|---|
Jun 9, 2021 6:27 pm | ussdefiant | New Issue | |
Jun 9, 2021 6:27 pm | ussdefiant | File Added: Svikari Bug.save | |
Jun 9, 2021 10:07 pm | BadgerBadger | Note Added: 0062013 | |
Jun 10, 2021 12:29 pm | ussdefiant | Note Added: 0062019 | |
Jun 10, 2021 2:13 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Jun 10, 2021 2:13 pm | BadgerBadger | Status | new => assigned |
Jun 11, 2021 1:44 pm | Chris_McElligottPark | Note Added: 0062042 | |
Jun 11, 2021 4:03 pm | ussdefiant | Note Added: 0062051 | |
Jun 11, 2021 4:03 pm | ussdefiant | File Added: bug 2.save | |
Jun 12, 2021 8:40 pm | BadgerBadger | Note Added: 0062070 | |
Jun 12, 2021 8:48 pm | BadgerBadger | Note Edited: 0062070 | |
Jun 23, 2021 5:34 pm | Chris_McElligottPark | Assigned To | Chris_McElligottPark => BadgerBadger |
Jun 23, 2021 5:42 pm | NRSirLimbo | Note Added: 0062253 | |
Jun 23, 2021 6:37 pm | BadgerBadger | Status | assigned => resolved |
Jun 23, 2021 6:37 pm | BadgerBadger | Resolution | open => fixed |
Jun 23, 2021 6:37 pm | BadgerBadger | Fixed in Version | => 3.304 Coilbeams No Longer Tickle |
Jun 23, 2021 6:37 pm | BadgerBadger | Note Added: 0062258 |