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IDProjectCategoryLast Update
0025291AI War 2Bug - GameplayJun 23, 2021 7:58 pm
ReporterLord Of Nothing Assigned ToChris_McElligottPark  
Status resolvedResolutionduplicate 
Product Version3.203 More Bugfixing 
Fixed in Version3.304 Coilbeams No Longer Tickle 
Summary0025291: Coilbeam damage amounts are very broken for multiple targets.
DescriptionThe beam revisions in the last version seem to have severely broken coilbeams. I'm currently watching a Mk1 Spire cruiser firing at two targets total and dealing 750 damage to each, including the primary target, when it should be dealing 75,000 damage each. It seems to work fine shooting a single target, but it is severely broken for one target.
TagsNo tags attached.

Relationships

duplicate of 0025274 resolvedChris_McElligottPark Spire ship's beam doing *very* little damage 

Activities

Chris_McElligottPark

Jun 23, 2021 7:58 pm

administrator   ~0062267

Thanks!

* Fixed some general broken logic with beam weapons, because we had some variables named in a confusing way. This naming has now been fixed.
** Most recently, this has been causing coilbeam shots to do something like 93 damage when their base was 75k and they were supposed to be doing 18.7k damage per correct math. This is fixed now.
** But in general, this was causing certain non-coilbeam beam weapons to also do similarly way-too-low amounts of damage. It's hard to know if we had any ships using that particular other code path or not (it's possible not), but those ships were either doing way too much or way too little damage, and will now work properly. So if some other beam weapon seems way off, then this is likely because we had tuned it wrong because of this longer-standing bug.

Issue History

Date Modified Username Field Change
Jun 18, 2021 5:22 pm Lord Of Nothing New Issue
Jun 19, 2021 1:57 pm Lord Of Nothing Relationship added duplicate of 0025274
Jun 23, 2021 7:58 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 23, 2021 7:58 pm Chris_McElligottPark Status new => resolved
Jun 23, 2021 7:58 pm Chris_McElligottPark Resolution open => duplicate
Jun 23, 2021 7:58 pm Chris_McElligottPark Fixed in Version => 3.304 Coilbeams No Longer Tickle
Jun 23, 2021 7:58 pm Chris_McElligottPark Note Added: 0062267