View Issue Details

IDProjectCategoryLast Update
0025335AI War 2Graphical BugJul 16, 2021 4:22 pm
ReporterMac Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Fixed in VersionBeta 3.310 Engineering Intelligence Injection 
Summary0025335: Improper Shot Culling (beams persist for no apparent reason)
DescriptionThis has been around forever and honestly it's not too important, but often times shots fired won't be culled if their target dies before the shot reaches them. This can be graphically distracting, especially with beam weapons. Here's a clip of spire leaving beams around a planet if you want to see it to remind yourself of what I'm talking about. https://clips.twitch.tv/JoyousCautiousPeanutTF2John-ASlvUVHgdv4TzVCd
TagsNo tags attached.

Activities

BadgerBadger

Jun 24, 2021 10:04 pm

manager   ~0062293

I suspect that this is unrelated to "shot culling" and is just a bug with visual beams in general. There are a number of those bugs at the moment.

Mac

Jun 27, 2021 9:03 pm

reporter   ~0062312

This affects all shot types though. I've seen missiles, bullets, lightning, etc. all do the same thing. Also has been around for a very long time (like a year or more), but it just appears to be happening more frequently.

Chris_McElligottPark

Jul 16, 2021 4:22 pm

administrator   ~0062458

Should be fixed now!

Issue History

Date Modified Username Field Change
Jun 24, 2021 6:32 pm Mac New Issue
Jun 24, 2021 10:04 pm BadgerBadger Note Added: 0062293
Jun 24, 2021 10:04 pm BadgerBadger Summary Improper Shot Culling => Improper Shot Culling (beams persist for no apparent reason)
Jun 27, 2021 9:03 pm Mac Note Added: 0062312
Jul 16, 2021 4:22 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jul 16, 2021 4:22 pm Chris_McElligottPark Status new => resolved
Jul 16, 2021 4:22 pm Chris_McElligottPark Resolution open => fixed
Jul 16, 2021 4:22 pm Chris_McElligottPark Fixed in Version => Beta 3.310 Engineering Intelligence Injection
Jul 16, 2021 4:22 pm Chris_McElligottPark Note Added: 0062458