View Issue Details

IDProjectCategoryLast Update
0025358AI War 2Graphical BugJul 1, 2021 8:01 pm
Reporterdefekt Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version3.305 Fruits Of A Snipe Hunt 
Summary0025358: Turrets _Never_ Point At What They're Shooting At
DescriptionIt's only a visual problem but it's a jarring one to see turrets with barrels and wotnot always pointing 'north' no matter what or where they're firing.
TagsNo tags attached.

Activities

BadgerBadger

Jun 30, 2021 1:58 am

manager   ~0062322

Last edited: Jun 30, 2021 1:59 am

I don't think anything ever points where it's shooting except by lucky coincidence. That's just kinda how the game is. Making the models aware like that would be a tremendous amount of work.

Chris_McElligottPark

Jun 30, 2021 9:56 am

administrator   ~0062323

Turrets are probably a good case of something that should rotate, though. They did in the first game, and it is super odd seeing everything pointing north.

BadgerBadger

Jun 30, 2021 12:00 pm

manager   ~0062324

if you can do it without it being a headache then that would be a nice improvement!

defekt

Jun 30, 2021 1:05 pm

reporter   ~0062325

So orientation information is only applied through direction of movement and as turrets don't move they never receive orientation information?

It's a shame because you go to all the effort of making these nice looking turrets only to have the not inconsiderable disconnect of the guns never actually pointing at what they're shooting at. It looks very odd indeed, somewhat undoing otherwise sterling visual work.

I'm glad you said that they used to pivot in AIW1 as I remembered the same but I couldn't find any footage to actually confirm that.

I may also be misremembering but I _think_ beam turrets in AIW2 do pivot, but I may just be supplanting memory with wishful thinking. ;)

Chuito12

Jul 1, 2021 8:01 pm

reporter   ~0062327

To add to this; If possible it would be a really neat addition to the game, it would make battles noticeably more pleasing and intriguing to watch.

In my opinion it isn't nearly as relevant for ships since often enough they don't have immediately noticeable weapons or are described as using missiles which, well, missiles can turn on their own (lets ignore that projectiles also do this ingame since smart bullets are a thing and they're probably too much hassle to implement). Then half the time the ship is chasing something where it ends up pointing at whatever it is also shooting at.

As for turrets I remember being a bit disappointed when they didn't turn to face their target back when I first got the game. Due to them being stationary by definition it is noticeably more jarring to see them just frozen in space as opposed to the spinning stations and ships zipping around.

Issue History

Date Modified Username Field Change
Jun 29, 2021 5:57 pm defekt New Issue
Jun 30, 2021 1:58 am BadgerBadger Note Added: 0062322
Jun 30, 2021 1:59 am BadgerBadger Note Edited: 0062322
Jun 30, 2021 9:56 am Chris_McElligottPark Note Added: 0062323
Jun 30, 2021 9:56 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Jun 30, 2021 9:56 am Chris_McElligottPark Status new => assigned
Jun 30, 2021 12:00 pm BadgerBadger Note Added: 0062324
Jun 30, 2021 1:05 pm defekt Note Added: 0062325
Jul 1, 2021 8:01 pm Chuito12 Note Added: 0062327