View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025448 | AI War 2 | Crash/Exception | Jul 31, 2021 2:10 am | Aug 5, 2021 5:08 pm | |
Reporter | Zweihand | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.500 Data Integrity And Game Tech Upgrades | ||||
Fixed in Version | Beta 3.503 Multiplayer Sound | ||||
Summary | 0025448: Bunch of errors after a short bit of play. | ||||
Description | 43 Minelayer frigate from one hack, and Ion Disruptor Frigate being MKV at the start. Also unable to see ship description while hovering over them in the galactic map. | ||||
Tags | No tags attached. | ||||
related to | 0025449 | resolved | Chris_McElligottPark | Galaxy map unit hover has issues |
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There's a bunch of things that are fix in the new 3.503 that should resolve all of this that is left, but old saves from those other recent beta builds will still be busted. Can anyone confirm if -- on a fresh game from 3.503 -- the following still happens? - Too many ships granted from a hack. - Ships of unexpectedly high mark level. Those should be solved, but it's hard to prove a negative. |
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Both are solved, but a new bug related to this came up. Sometimes ship counts just randomly jumps up. ErrorsReportedByEngine.txt (1,954 bytes)
8/1/2021 5:59:09 PM (3.309) Mem: 2,150,588,416 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 8/2/2021 3:41:56 PM (3.309) Mem: 1,106,558,976 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 8/2/2021 4:18:45 PM (3.309) Mem: 936,828,928 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) 8/4/2021 5:17:04 AM (3.309) Mem: 2,148,421,632 Mode: Off Plat:WindowsPlayer -----------------------------------ErrorsReportedByEngine----------------------------------- ----------- NullReferenceException: Object reference not set to an instance of an object Stack Trace: UnityEngine.PostProcessing.EyeAdaptationComponent.get_active () (at <eed7a050eb01410eafa08197b5389f7f>:0) UnityEngine.PostProcessing.PostProcessingBehaviour.OnGUI () (at <eed7a050eb01410eafa08197b5389f7f>:0) |
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Going to mark this as solved since the core thing is solved. The related issue with the counts jumping up may be solve in the next version, not sure. If not, there is more debugging info for following that one in a new topic at least. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 31, 2021 2:10 am | Zweihand | New Issue | |
Jul 31, 2021 2:10 am | Zweihand | File Added: unknown.png | |
Jul 31, 2021 2:10 am | Zweihand | File Added: Autosave at 13m 0s.save | |
Jul 31, 2021 2:10 am | Zweihand | File Added: ArcenDebugLog.txt | |
Jul 31, 2021 2:04 pm | BadgerBadger | Relationship added | related to 0025449 |
Jul 31, 2021 2:04 pm | BadgerBadger | Assigned To | => Chris_McElligottPark |
Jul 31, 2021 2:04 pm | BadgerBadger | Status | new => assigned |
Aug 4, 2021 5:25 pm | Chris_McElligottPark | Status | assigned => feedback |
Aug 4, 2021 5:25 pm | Chris_McElligottPark | Note Added: 0062590 | |
Aug 5, 2021 4:11 pm | Zweihand | Note Added: 0062619 | |
Aug 5, 2021 4:11 pm | Zweihand | File Added: Insane Frigate Counts Redeux .save | |
Aug 5, 2021 4:11 pm | Zweihand | File Added: Too many ships.png | |
Aug 5, 2021 4:11 pm | Zweihand | File Added: ArcenDebugImmediateModLog.txt | |
Aug 5, 2021 4:11 pm | Zweihand | File Added: ArcenDebugLog-2.txt | |
Aug 5, 2021 4:11 pm | Zweihand | File Added: ErrorsReportedByEngine.txt | |
Aug 5, 2021 4:11 pm | Zweihand | Status | feedback => assigned |
Aug 5, 2021 5:08 pm | Chris_McElligottPark | Status | assigned => resolved |
Aug 5, 2021 5:08 pm | Chris_McElligottPark | Resolution | open => fixed |
Aug 5, 2021 5:08 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.503 Multiplayer Sound |
Aug 5, 2021 5:08 pm | Chris_McElligottPark | Note Added: 0062625 |