View Issue Details

IDProjectCategoryLast Update
0025563AI War 2Bug - GameplaySep 24, 2021 12:26 am
Reportervinco Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 3.700 Bulk Of The Great Refactor 
Fixed in VersionBeta 3.701 Natural Object Order 
Summary0025563: Cannot move engineer fleet to new world
DescriptionLoad attached save. Try to move the engineer fleet 2 to another world via either ctrl-right click on wormhole or right-click on galaxy map. It refuses. Confirmed to replicate on save/reload.
TagsNo tags attached.

Relationships

has duplicate 0025566 resolvedChris_McElligottPark Fleets do not move when ordered from galaxy map 

Activities

vinco

Sep 23, 2021 11:21 am

reporter  

engibroke.savemet (110 bytes)   
UK
739232991
677
VS37
<color=#66ffce>Easier </color> Full Ensemble
Difficulty 7
1
<color=#0000fb>Vinco</color>
engibroke.savemet (110 bytes)   
engibroke.save (198,022 bytes)
ArcenDebugLog.txt (6,901 bytes)   
9/23/2021 11:14:27 AM	SINGLEP	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
9/23/2021 11:14:27 AM	SINGLEP	Boot up FleetOS (0.1613s)
9/23/2021 11:14:27 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 3070
graphicsDeviceID: 9348
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8043
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32700
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/23/2021 11:14:27 AM	SINGLEP	Check System Logs For Rogue Intelligence (0.3886s)
9/23/2021 11:14:27 AM	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
9/23/2021 11:14:27 AM	SINGLEP	Inspect Aft Hatches (0.3264s)
9/23/2021 11:14:27 AM	SINGLEP	Found 513 xml files in 120 folders in 98ms
9/23/2021 11:14:29 AM	SINGLEP	Check For Extra Modules (1.1621s)
9/23/2021 11:14:29 AM	SINGLEP	513 Xml Files Parsed in 1,045ms
9/23/2021 11:14:29 AM	SINGLEP	Gather Ancient Lifeforms (0.0045s)
9/23/2021 11:14:29 AM	3.700	SINGLEP	Game Version: 3.700
9/23/2021 11:14:29 AM	3.700	SINGLEP	Eject Trash Into Hyperspace (0.0055s)
9/23/2021 11:14:29 AM	3.700	SINGLEP	Bring Cloaking Systems Online (0.0169s)
9/23/2021 11:14:29 AM	3.700	SINGLEP	Update mod and expansion statuses!
9/23/2021 11:14:29 AM	3.700	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
9/23/2021 11:14:29 AM	3.700	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DevourerChrysalis (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  SuperSaiyanOverlord (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
9/23/2021 11:14:29 AM	3.700	SINGLEP	Check Nearby Stellar Masses (0.0327s)
9/23/2021 11:14:29 AM	3.700	SINGLEP	513 Xml Files Checked For Exp/Mod Status in 9ms
9/23/2021 11:14:29 AM	3.700	SINGLEP	Pruning Excess Brain Cells (0.6354s)
9/23/2021 11:14:30 AM	3.700	SINGLEP	Hello GOG user 'vinco'
9/23/2021 11:14:30 AM	3.700	SINGLEP	No resolution change was required.
9/23/2021 11:14:30 AM	3.700	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/23/2021 11:14:30 AM	3.700	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
9/23/2021 11:14:30 AM	3.700	SINGLEP	Remembering Alamo (0.9394s)
9/23/2021 11:14:30 AM	3.700	SINGLEP	Calculate Odds Of Success (0.2852s)
9/23/2021 11:14:31 AM	3.700	SINGLEP	Briefly Panic (0.2411s)
9/23/2021 11:14:31 AM	3.700	SINGLEP	Install Confidence Routines (0.4320s)
9/23/2021 11:14:32 AM	3.700	SINGLEP	Late Axionic Computations (0.7619s)
9/23/2021 11:14:32 AM	3.700	SINGLEP	Acquiring Towel (0.0099s)
9/23/2021 11:14:32 AM	3.700	SINGLEP	Inhibiting Visual Scans (0.0347s)
9/23/2021 11:14:32 AM	3.700	SINGLEP	Ejecting Tactical Core (0.0992s)
9/23/2021 11:14:32 AM	3.700	SINGLEP	Grouping Flow Fields (0.0233s)
9/23/2021 11:14:33 AM	3.700	SINGLEP	Scattering Starfields (0.6215s)
9/23/2021 11:14:33 AM	3.700	SINGLEP	Dissolving Distant Planets (0.5024s)
9/23/2021 11:14:33 AM	3.700	SINGLEP	Calculating Firing Cones (0.0050s)
9/23/2021 11:14:34 AM	3.700	SINGLEP	Ejecting Ship Parts Into Space (0.3536s)
9/23/2021 11:14:34 AM	3.700	SINGLEP	Re-Aligning Objectives (0.0952s)
9/23/2021 11:14:39 AM	3.700	SINGLEP	Expansion: The Neinzul Abyss  Roaming Enclave Migrant is 23 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less.
9/23/2021 11:14:39 AM	3.700	SINGLEP	Expansion: The Neinzul Abyss  Militarized Roaming Enclave is 27 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less.
9/23/2021 11:14:39 AM	3.700	SINGLEP	Detecting Antimatter (5.7243s)
9/23/2021 11:14:39 AM	3.700	SINGLEP	Post-Proton Surge (0.0118s)
9/23/2021 11:14:39 AM	3.700	SINGLEP	DELAYED1: We have 30 sapper difficulties
9/23/2021 11:14:39 AM	3.700	SINGLEP	Background Radiation Taste Test (0.0169s)
9/23/2021 11:14:39 AM	3.700	SINGLEP	Shuffling Chairs On Command Deck (0.0144s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	Windshield Wiping (0.1330s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	Last Organizational Modeling (0.1409s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	Stimulate Modulation (0.0957s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
9/23/2021 11:14:40 AM	3.700	SINGLEP	Order Cores By Seniority (0.0045s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	DELAYED2: Info: will dump 1503 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
9/23/2021 11:14:40 AM	3.700	SINGLEP	Final Checks (0.3006s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	Load Historical Documents (0.0030s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	13.6 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (1.2s)
Pruning Excess Brain Cells (0.6s)
Remembering Alamo (0.9s)
Calculate Odds Of Success (0.3s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.8s)
Scattering Starfields (0.6s)
Dissolving Distant Planets (0.5s)
Ejecting Ship Parts Into Space (0.4s)
Detecting Antimatter (5.7s)
Final Checks (0.3s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	Hello Steam user 'vinco'
9/23/2021 11:14:48 AM	3.700	SINGLEP	Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/VS37\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
9/23/2021 11:14:49 AM	3.700	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 15ms
9/23/2021 11:14:49 AM	3.700	SINGLEP	Finish load save in 424.8ms
9/23/2021 11:19:58 AM	3.700	SINGLEP	Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/VS37/engibroke.save Source1: AnythingElse Source3: LoadingSaveGame
9/23/2021 11:19:58 AM	3.700	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
9/23/2021 11:19:58 AM	3.700	SINGLEP	Finish load save in 162.4ms
ArcenDebugLog.txt (6,901 bytes)   

Chris_McElligottPark

Sep 24, 2021 12:26 am

administrator   ~0062823

Thanks!

* Fixed an issue where NaturalObject (no owner) faction was not always set to faction index 0 anymore. This was something I was already aware of, but wasn't sure if it would be a problem.
** It turns out that this was a major problem, and would cause various ailments such as units not reacting to aggro and releasing units, to all sorts of other potentially unknown stuff. This will not fix existing 3.700 saves that had this problem, but any new saves will not have the problem.
** Additionally, this was causing units to not respond to move commands properly between planets. This again isn't fixed in existing 3.700 saves, but any new saves no longer exhibit the problem.

Issue History

Date Modified Username Field Change
Sep 23, 2021 11:21 am vinco New Issue
Sep 23, 2021 11:21 am vinco File Added: engibroke.savemet
Sep 23, 2021 11:21 am vinco File Added: engibroke.save
Sep 23, 2021 11:21 am vinco File Added: ArcenDebugLog.txt
Sep 23, 2021 4:54 pm Daniexpert Relationship added has duplicate 0025566
Sep 23, 2021 4:54 pm Daniexpert Status new => confirmed
Sep 24, 2021 12:26 am Chris_McElligottPark Assigned To => Chris_McElligottPark
Sep 24, 2021 12:26 am Chris_McElligottPark Status confirmed => resolved
Sep 24, 2021 12:26 am Chris_McElligottPark Resolution open => fixed
Sep 24, 2021 12:26 am Chris_McElligottPark Fixed in Version => Beta 3.701 Natural Object Order
Sep 24, 2021 12:26 am Chris_McElligottPark Note Added: 0062823