View Issue Details

IDProjectCategoryLast Update
0025596AI War 2Bug - GameplayOct 1, 2021 12:41 pm
Reportervinco Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 3.703 Smooth Sim 
Fixed in VersionBeta 3.704 Unexpected Turbo Sim Speed 
Summary0025596: Auto-build watchmen frigates no longer working
DescriptionLoad attached save and note that watchmen frigates are not being built on the first conquered planet automatically. Doesn't seem to have impacted auto-build of factories.
TagsNo tags attached.

Relationships

related to 0025592 resolvedChris_McElligottPark Auto build watchman/assault frigates not working 

Activities

vinco

Sep 30, 2021 10:06 pm

reporter   ~0062864

AND: Error when building them manually. Looks like the attachments failed the first time, soooo... check these. Just load the save and try to manually build some watchmen.
ArcenDebugLog.txt (37,263 bytes)   
9/23/2021 11:14:27 AM	SINGLEP	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
9/23/2021 11:14:27 AM	SINGLEP	Boot up FleetOS (0.1613s)
9/23/2021 11:14:27 AM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 3070
graphicsDeviceID: 9348
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8043
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32700
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/23/2021 11:14:27 AM	SINGLEP	Check System Logs For Rogue Intelligence (0.3886s)
9/23/2021 11:14:27 AM	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
9/23/2021 11:14:27 AM	SINGLEP	Inspect Aft Hatches (0.3264s)
9/23/2021 11:14:27 AM	SINGLEP	Found 513 xml files in 120 folders in 98ms
9/23/2021 11:14:29 AM	SINGLEP	Check For Extra Modules (1.1621s)
9/23/2021 11:14:29 AM	SINGLEP	513 Xml Files Parsed in 1,045ms
9/23/2021 11:14:29 AM	SINGLEP	Gather Ancient Lifeforms (0.0045s)
9/23/2021 11:14:29 AM	3.700	SINGLEP	Game Version: 3.700
9/23/2021 11:14:29 AM	3.700	SINGLEP	Eject Trash Into Hyperspace (0.0055s)
9/23/2021 11:14:29 AM	3.700	SINGLEP	Bring Cloaking Systems Online (0.0169s)
9/23/2021 11:14:29 AM	3.700	SINGLEP	Update mod and expansion statuses!
9/23/2021 11:14:29 AM	3.700	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
9/23/2021 11:14:29 AM	3.700	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DevourerChrysalis (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  SuperSaiyanOverlord (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
9/23/2021 11:14:29 AM	3.700	SINGLEP	Check Nearby Stellar Masses (0.0327s)
9/23/2021 11:14:29 AM	3.700	SINGLEP	513 Xml Files Checked For Exp/Mod Status in 9ms
9/23/2021 11:14:29 AM	3.700	SINGLEP	Pruning Excess Brain Cells (0.6354s)
9/23/2021 11:14:30 AM	3.700	SINGLEP	Hello GOG user 'vinco'
9/23/2021 11:14:30 AM	3.700	SINGLEP	No resolution change was required.
9/23/2021 11:14:30 AM	3.700	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/23/2021 11:14:30 AM	3.700	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
9/23/2021 11:14:30 AM	3.700	SINGLEP	Remembering Alamo (0.9394s)
9/23/2021 11:14:30 AM	3.700	SINGLEP	Calculate Odds Of Success (0.2852s)
9/23/2021 11:14:31 AM	3.700	SINGLEP	Briefly Panic (0.2411s)
9/23/2021 11:14:31 AM	3.700	SINGLEP	Install Confidence Routines (0.4320s)
9/23/2021 11:14:32 AM	3.700	SINGLEP	Late Axionic Computations (0.7619s)
9/23/2021 11:14:32 AM	3.700	SINGLEP	Acquiring Towel (0.0099s)
9/23/2021 11:14:32 AM	3.700	SINGLEP	Inhibiting Visual Scans (0.0347s)
9/23/2021 11:14:32 AM	3.700	SINGLEP	Ejecting Tactical Core (0.0992s)
9/23/2021 11:14:32 AM	3.700	SINGLEP	Grouping Flow Fields (0.0233s)
9/23/2021 11:14:33 AM	3.700	SINGLEP	Scattering Starfields (0.6215s)
9/23/2021 11:14:33 AM	3.700	SINGLEP	Dissolving Distant Planets (0.5024s)
9/23/2021 11:14:33 AM	3.700	SINGLEP	Calculating Firing Cones (0.0050s)
9/23/2021 11:14:34 AM	3.700	SINGLEP	Ejecting Ship Parts Into Space (0.3536s)
9/23/2021 11:14:34 AM	3.700	SINGLEP	Re-Aligning Objectives (0.0952s)
9/23/2021 11:14:39 AM	3.700	SINGLEP	Expansion: The Neinzul Abyss  Roaming Enclave Migrant is 23 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less.
9/23/2021 11:14:39 AM	3.700	SINGLEP	Expansion: The Neinzul Abyss  Militarized Roaming Enclave is 27 characters long, and needs a display_name_for_sidebar variant that is 18 characters are less.
9/23/2021 11:14:39 AM	3.700	SINGLEP	Detecting Antimatter (5.7243s)
9/23/2021 11:14:39 AM	3.700	SINGLEP	Post-Proton Surge (0.0118s)
9/23/2021 11:14:39 AM	3.700	SINGLEP	DELAYED1: We have 30 sapper difficulties
9/23/2021 11:14:39 AM	3.700	SINGLEP	Background Radiation Taste Test (0.0169s)
9/23/2021 11:14:39 AM	3.700	SINGLEP	Shuffling Chairs On Command Deck (0.0144s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	Windshield Wiping (0.1330s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	Last Organizational Modeling (0.1409s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	Stimulate Modulation (0.0957s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
9/23/2021 11:14:40 AM	3.700	SINGLEP	Order Cores By Seniority (0.0045s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	DELAYED2: Info: will dump 1503 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
9/23/2021 11:14:40 AM	3.700	SINGLEP	Final Checks (0.3006s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	Load Historical Documents (0.0030s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	13.6 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Inspect Aft Hatches (0.3s)
Check For Extra Modules (1.2s)
Pruning Excess Brain Cells (0.6s)
Remembering Alamo (0.9s)
Calculate Odds Of Success (0.3s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.8s)
Scattering Starfields (0.6s)
Dissolving Distant Planets (0.5s)
Ejecting Ship Parts Into Space (0.4s)
Detecting Antimatter (5.7s)
Final Checks (0.3s)
9/23/2021 11:14:40 AM	3.700	SINGLEP	Hello Steam user 'vinco'
9/23/2021 11:14:48 AM	3.700	SINGLEP	Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/VS37\Autosave at 10m 0s.save Source1: AnythingElse Source3: LoadingSaveGame
9/23/2021 11:14:49 AM	3.700	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 15ms
9/23/2021 11:14:49 AM	3.700	SINGLEP	Finish load save in 424.8ms
9/23/2021 11:19:58 AM	3.700	SINGLEP	Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/VS37/engibroke.save Source1: AnythingElse Source3: LoadingSaveGame
9/23/2021 11:19:58 AM	3.700	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
9/23/2021 11:19:58 AM	3.700	SINGLEP	Finish load save in 162.4ms
9/24/2021 6:29:58 PM	SINGLEP	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
9/24/2021 6:29:58 PM	SINGLEP	Boot up FleetOS (0.1505s)
9/24/2021 6:29:59 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 3070
graphicsDeviceID: 9348
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8043
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32700
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/24/2021 6:29:59 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.3626s)
9/24/2021 6:29:59 PM	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
9/24/2021 6:29:59 PM	SINGLEP	Inspect Aft Hatches (0.2172s)
9/24/2021 6:29:59 PM	SINGLEP	Found 513 xml files in 120 folders in 24ms
9/24/2021 6:30:00 PM	SINGLEP	Check For Extra Modules (0.9196s)
9/24/2021 6:30:00 PM	SINGLEP	513 Xml Files Parsed in 893ms
9/24/2021 6:30:00 PM	SINGLEP	Gather Ancient Lifeforms (0.0030s)
9/24/2021 6:30:00 PM	3.701	SINGLEP	Game Version: 3.701
9/24/2021 6:30:00 PM	3.701	SINGLEP	Eject Trash Into Hyperspace (0.0079s)
9/24/2021 6:30:00 PM	3.701	SINGLEP	Bring Cloaking Systems Online (0.0169s)
9/24/2021 6:30:00 PM	3.701	SINGLEP	Update mod and expansion statuses!
9/24/2021 6:30:00 PM	3.701	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
9/24/2021 6:30:00 PM	3.701	SINGLEP	Mods:  AIShieldGenerators (Disabled)  AMU (Disabled)  CapturableDreadnoughts (Disabled)  DevourerChrysalis (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  KaizersMarauders (Disabled)  MacrophageHistiocytes (Disabled)  MacrophageHistiocytesSpireIntegration (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  SuperSaiyanOverlord (Disabled)  TameDarkSpire (Disabled)  TheReprocessers (Disabled)  
9/24/2021 6:30:00 PM	3.701	SINGLEP	Check Nearby Stellar Masses (0.0228s)
9/24/2021 6:30:00 PM	3.701	SINGLEP	513 Xml Files Checked For Exp/Mod Status in 7ms
9/24/2021 6:30:00 PM	3.701	SINGLEP	Pruning Excess Brain Cells (0.0372s)
9/24/2021 6:30:00 PM	3.701	SINGLEP	No resolution change was required.
9/24/2021 6:30:00 PM	3.701	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/24/2021 6:30:00 PM	3.701	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
9/24/2021 6:30:00 PM	3.701	SINGLEP	Remembering Alamo (0.1032s)
9/24/2021 6:30:00 PM	3.701	SINGLEP	Calculate Odds Of Success (0.2609s)
9/24/2021 6:30:01 PM	3.701	SINGLEP	Briefly Panic (0.2114s)
9/24/2021 6:30:01 PM	3.701	SINGLEP	Hello GOG user 'vinco'
9/24/2021 6:30:02 PM	3.701	SINGLEP	Install Confidence Routines (1.3000s)
9/24/2021 6:30:02 PM	3.701	SINGLEP	Late Axionic Computations (0.5840s)
9/24/2021 6:30:02 PM	3.701	SINGLEP	Acquiring Towel (0.0164s)
9/24/2021 6:30:03 PM	3.701	SINGLEP	Inhibiting Visual Scans (0.0084s)
9/24/2021 6:30:03 PM	3.701	SINGLEP	Ejecting Tactical Core (0.0817s)
9/24/2021 6:30:03 PM	3.701	SINGLEP	Grouping Flow Fields (0.0188s)
9/24/2021 6:30:03 PM	3.701	SINGLEP	Blowing Out Starfields (0.6014s)
9/24/2021 6:30:04 PM	3.701	SINGLEP	Discovering Distant Planets (0.5190s)
9/24/2021 6:30:04 PM	3.701	SINGLEP	Calculating Firing Cones (0.0060s)
9/24/2021 6:30:04 PM	3.701	SINGLEP	Ruining Perfectly Good Ship Parts (0.3085s)
9/24/2021 6:30:04 PM	3.701	SINGLEP	Re-Aligning Objectives (0.0625s)
9/24/2021 6:30:09 PM	3.701	SINGLEP	Compensate for Neutrino Variance (5.1968s)
9/24/2021 6:30:09 PM	3.701	SINGLEP	Post-Proton Surge (0.0124s)
9/24/2021 6:30:09 PM	3.701	SINGLEP	DELAYED1: We have 30 sapper difficulties
9/24/2021 6:30:09 PM	3.701	SINGLEP	Background Radiation Taste Test (0.0159s)
9/24/2021 6:30:09 PM	3.701	SINGLEP	Shuffling Chairs On Command Deck (0.0149s)
9/24/2021 6:30:09 PM	3.701	SINGLEP	Windshield Wiping (0.0784s)
9/24/2021 6:30:10 PM	3.701	SINGLEP	Last Organizational Modeling (0.1359s)
9/24/2021 6:30:10 PM	3.701	SINGLEP	Stimulate Modulation (0.1215s)
9/24/2021 6:30:10 PM	3.701	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
9/24/2021 6:30:10 PM	3.701	SINGLEP	Order Cores By Seniority (0.0050s)
9/24/2021 6:30:10 PM	3.701	SINGLEP	DELAYED2: Info: will dump 1503 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
9/24/2021 6:30:10 PM	3.701	SINGLEP	Final Checks (0.2871s)
9/24/2021 6:30:10 PM	3.701	SINGLEP	Load Historical Documents (0.0030s)
9/24/2021 6:30:10 PM	3.701	SINGLEP	11.7 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (0.9s)
Calculate Odds Of Success (0.3s)
Install Confidence Routines (1.3s)
Late Axionic Computations (0.6s)
Blowing Out Starfields (0.6s)
Discovering Distant Planets (0.5s)
Ruining Perfectly Good Ship Parts (0.3s)
Compensate for Neutrino Variance (5.2s)
Final Checks (0.3s)
9/24/2021 6:30:10 PM	3.701	SINGLEP	Hello Steam user 'vinco'
9/24/2021 6:30:17 PM	3.701	SINGLEP	Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
9/24/2021 6:30:17 PM	3.701	SINGLEP	Did not load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save
9/24/2021 6:30:17 PM	3.701	SINGLEP	Location 1: Go back to main menu since save load failed.
9/24/2021 6:30:17 PM	3.701	SINGLEP	Failed to load save in 30.8ms
9/24/2021 6:30:17 PM	3.701	SINGLEP	Fixed null map type on long-term setup data to be a random type of Bubbles instead.
9/24/2021 6:30:17 PM	3.701	SINGLEP	Start Generate Partial Map with D18Bubbles and seed 1181794 and planet count 80 and 3 factions (StartingTheLobbyDefaults NotLoadingAnything)
9/24/2021 6:30:17 PM	3.701	SINGLEP	PlayerAccount Vinco has now been put in control of faction 1 - Human Remnant.
9/24/2021 6:30:32 PM	3.701	SINGLEP	Start Generate Partial Map with Dissonance and seed 1181794 and planet count 80 and 15 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
9/24/2021 6:30:32 PM	3.701	SINGLEP	PlayerAccount Vinco is controlling faction 1 - Human Remnant already.
9/24/2021 6:30:32 PM	3.701	SINGLEP	Generate Partial Map Complete  24ms Seed: 1181794
9/24/2021 6:30:46 PM	3.701	SINGLEP	Start Generate Partial Map with Dissonance and seed 1181794 and planet count 80 and 15 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
9/24/2021 6:30:46 PM	3.701	SINGLEP	PlayerAccount Vinco is controlling faction 1 - Human Remnant already.
9/24/2021 6:30:46 PM	3.701	SINGLEP	Generate Partial Map Complete  23ms Seed: 1181794
9/24/2021 6:30:57 PM	3.701	SINGLEP	Start Generate Partial Map with Dissonance and seed 1181794 and planet count 110 and 15 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
9/24/2021 6:30:57 PM	3.701	SINGLEP	PlayerAccount Vinco is controlling faction 1 - Human Remnant already.
9/24/2021 6:30:57 PM	3.701	SINGLEP	Generate Partial Map Complete  37ms Seed: 1181794
9/24/2021 6:31:26 PM	3.701	SINGLEP	Start Generate Partial Map with Dissonance and seed 1181794 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
9/24/2021 6:31:26 PM	3.701	SINGLEP	PlayerAccount Vinco is controlling faction 1 - Human Remnant already.
9/24/2021 6:31:26 PM	3.701	SINGLEP	Generate Partial Map Complete  36ms Seed: 1181794
9/24/2021 6:34:32 PM	3.701	SINGLEP	Start Generate FULL Map with Dissonance and seed 1181794 and planet count 110 and 16 factions (StartingMainGameAfterLobby NotLoadingAnything)
9/24/2021 6:34:32 PM	3.701	SINGLEP	Calculated Initial Strengths For New Full Galaxy Map in 0ms
9/24/2021 6:34:33 PM	3.701	SINGLEP	Generate FULL Map Complete  363ms Seed: 1181794
9/24/2021 6:43:25 PM	3.701	SINGLEP	DELAYED3: Fixed incorrect count of ships to be granted.  Was 10, now 2 Mini Fortress from Turret Schematic Server
9/24/2021 7:03:05 PM	3.701	SINGLEP	Error on image button click: System.ArgumentOutOfRangeException: Index was out of range. Must be non-negative and less than the size of the collection.
Parameter name: index
  at System.ThrowHelper.ThrowArgumentOutOfRangeException (System.ExceptionArgument argument, System.ExceptionResource resource) [0x00029] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at System.ThrowHelper.ThrowArgumentOutOfRangeException () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.AIW2.External.PublicSpireDebrisNotifier.ClickHandler (Arcen.AIW2.Core.NotifierFillData Data) [0x000a9] in <eb501e0c9feb43d99da7ee428b58fde9>:0 
  at Arcen.AIW2.Core.NotificationNonSim.HandleClick () [0x0000e] in <8e9eece8f45745bda36cc95654bb9d43>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleClick (MouseHandlingInput input) [0x00064] in <eb501e0c9feb43d99da7ee428b58fde9>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00015] in <b04905114dd24adba210fe9f40b179d8>:0 
9/24/2021 7:03:44 PM	3.701	SINGLEP	Exception in btnNotification.HandleMouseover at stage 900:System.Exception: Called ToString() method on TimeBasedPoolable Arcen.AIW2.External.PlannedWave
  at Arcen.Universal.TimeBasedPoolable`1[T].ToString () [0x0001d] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00147] in <eb501e0c9feb43d99da7ee428b58fde9>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00000] in <eb501e0c9feb43d99da7ee428b58fde9>:0 
  at Arcen.Universal.ArcenUI_ImageButton.OnUpdate_Subclass (System.Single DeltaTime) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <8e9eece8f45745bda36cc95654bb9d43>:0 
  at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0 

9/24/2021 7:03:44 PM	3.701	SINGLEP	Exception in btnNotification.HandleMouseover at stage 900:System.Exception: Called ToString() method on TimeBasedPoolable Arcen.AIW2.External.PlannedWave
  at Arcen.Universal.TimeBasedPoolable`1[T].ToString () [0x0001d] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00147] in <eb501e0c9feb43d99da7ee428b58fde9>:0 
  at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 
  at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.AIW2.External.Window_NotificationsDisplay+btnNotification.HandleMouseover () [0x00000] in <eb501e0c9feb43d99da7ee428b58fde9>:0 
  at Arcen.Universal.ArcenUI_Element.UpdateFromUI (System.Boolean ShouldDoFullUpdate, System.Single DeltaTime) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.Universal.ArcenUI_Window.OnUpdateWindow (System.Single AddedDeltaTime, System.Boolean InvertMouseWheelUIScrolling, System.Int32 scrollSpeedForMouseUI) [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.Universal.ArcenUI.OnUpdateFromMainThread () [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.Universal.Engine_Universal.OnUpdateFromMainThread () [0x00000] in <b04905114dd24adba210fe9f40b179d8>:0 
  at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <8e9eece8f45745bda36cc95654bb9d43>:0 
  at ArcenGameController.Update () [0x00000] in <a6cba12c7f0b4f47a1ff69cb43a03552>:0 

9/30/2021 9:49:58 PM	SINGLEP	Current directory used: D:/Steam/steamapps/common/AI War 2/
Process Count = 0 so PlayerDataDirectory used: D:/Steam/steamapps/common/AI War 2/PlayerData/
9/30/2021 9:49:58 PM	SINGLEP	Boot up FleetOS (0.1472s)
9/30/2021 9:49:58 PM	SINGLEP	graphicsDeviceType in use: Direct3D11
graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1]
graphicsMultiThreaded: False
graphicsShaderLevel: 50
operatingSystem: Windows 10  (10.0.19043) 64bit
graphicsDeviceName: NVIDIA GeForce RTX 3070
graphicsDeviceID: 9348
graphicsDeviceVendor: NVIDIA
graphicsDeviceVendorID: 4318
graphicsDeviceVersion: Direct3D 11.0 [level 11.1]
graphicsMemorySize: 8043
maxTextureSize: 16384
npotSupport: Full
processorType: Intel(R) Core(TM) i9-9900K CPU @ 3.60GHz
processorCount: 16
processorFrequency: 3600
systemMemorySize: 32700
supportedRenderTargetCount: 8
supportsComputeShaders: True
supportsShadows: True
usesReversedZBuffer: True
9/30/2021 9:49:58 PM	SINGLEP	Check System Logs For Rogue Intelligence (0.3526s)
9/30/2021 9:49:59 PM	SINGLEP	Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name
9/30/2021 9:49:59 PM	SINGLEP	Inspect Aft Hatches (0.1716s)
9/30/2021 9:49:59 PM	SINGLEP	Found 452 xml files in 120 folders in 42ms
9/30/2021 9:50:00 PM	SINGLEP	Check For Extra Modules (1.0143s)
9/30/2021 9:50:00 PM	SINGLEP	452 Xml Files Parsed in 969ms
9/30/2021 9:50:00 PM	SINGLEP	Gather Ancient Lifeforms (0.0030s)
9/30/2021 9:50:00 PM	3.703	SINGLEP	Game Version: 3.703
9/30/2021 9:50:00 PM	3.703	SINGLEP	Eject Trash Into Hyperspace (0.0045s)
9/30/2021 9:50:00 PM	3.703	SINGLEP	Bring Cloaking Systems Online (0.0144s)
9/30/2021 9:50:00 PM	3.703	SINGLEP	Update mod and expansion statuses!
9/30/2021 9:50:00 PM	3.703	SINGLEP	Expansions:  The Spire Rises (Installed And Enabled!)  Zenith Onslaught (Installed And Enabled!)  The Neinzul Abyss (Installed And Enabled!)  
9/30/2021 9:50:00 PM	3.703	SINGLEP	Mods:  CapturableDreadnoughts (Disabled)  ExoticShips (Disabled)  ExtendedShipVariants (Disabled)  FrigatesFocus (Disabled)  MicroModCollection (Disabled)  MoreFrigates (Disabled)  MoreStartingFleets (Disabled)  MoreSystemDefenders (Disabled)  PowerfulCommandStations (Disabled)  RaisingTheFloorMultiAIAdjustment (Disabled)  SKCivilianIndustry (Disabled)  SpireRailgunShop (Disabled)  SuperchargeRaid (Disabled)  SuperSaiyanOverlord (Disabled)  TameDarkSpire (Disabled)  
9/30/2021 9:50:00 PM	3.703	SINGLEP	Check Nearby Stellar Masses (0.0218s)
9/30/2021 9:50:00 PM	3.703	SINGLEP	452 Xml Files Checked For Exp/Mod Status in 7ms
9/30/2021 9:50:00 PM	3.703	SINGLEP	Pruning Excess Brain Cells (0.0492s)
9/30/2021 9:50:00 PM	3.703	SINGLEP	No resolution change was required.
9/30/2021 9:50:00 PM	3.703	SINGLEP	Applied graphics settings: 
AntialiasingMode:x2
UseSoftParticles:False
BillboardsFaceCameraPosition:False
AnisotropicMode:ForceEnable
TextureQuality:Full
9/30/2021 9:50:00 PM	3.703	SINGLEP	Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144)
9/30/2021 9:50:00 PM	3.703	SINGLEP	Remembering Alamo (0.1161s)
9/30/2021 9:50:00 PM	3.703	SINGLEP	Calculate Odds Of Success (0.2632s)
9/30/2021 9:50:00 PM	3.703	SINGLEP	Hello GOG user 'vinco'
9/30/2021 9:50:01 PM	3.703	SINGLEP	Briefly Panic (0.9628s)
9/30/2021 9:50:02 PM	3.703	SINGLEP	Install Confidence Routines (0.4156s)
9/30/2021 9:50:02 PM	3.703	SINGLEP	Late Axionic Computations (0.6062s)
9/30/2021 9:50:02 PM	3.703	SINGLEP	Acquiring Towel (0.0114s)
9/30/2021 9:50:02 PM	3.703	SINGLEP	Inhibiting Visual Scans (0.0104s)
9/30/2021 9:50:02 PM	3.703	SINGLEP	Ejecting Tactical Core (0.0840s)
9/30/2021 9:50:02 PM	3.703	SINGLEP	Grouping Flow Fields (0.0179s)
9/30/2021 9:50:03 PM	3.703	SINGLEP	Challenging Starfields (0.6184s)
9/30/2021 9:50:03 PM	3.703	SINGLEP	Scouring Distant Planets (0.4898s)
9/30/2021 9:50:03 PM	3.703	SINGLEP	Calculating Firing Cones (0.0035s)
9/30/2021 9:50:04 PM	3.703	SINGLEP	Splitting Ship Parts Into Smaller Parts (0.3267s)
9/30/2021 9:50:04 PM	3.703	SINGLEP	Re-Aligning Objectives (0.0734s)
9/30/2021 9:50:09 PM	3.703	SINGLEP	Inhibiting Isotope Emitters (5.2105s)
9/30/2021 9:50:09 PM	3.703	SINGLEP	Post-Proton Surge (0.0129s)
9/30/2021 9:50:09 PM	3.703	SINGLEP	DELAYED1: We have 30 sapper difficulties
9/30/2021 9:50:09 PM	3.703	SINGLEP	Background Radiation Taste Test (0.0174s)
9/30/2021 9:50:09 PM	3.703	SINGLEP	Shuffling Chairs On Command Deck (0.0169s)
9/30/2021 9:50:09 PM	3.703	SINGLEP	Windshield Wiping (0.0888s)
9/30/2021 9:50:09 PM	3.703	SINGLEP	Last Organizational Modeling (0.1493s)
9/30/2021 9:50:09 PM	3.703	SINGLEP	Stimulate Modulation (0.0967s)
9/30/2021 9:50:09 PM	3.703	SINGLEP	ArcenAssetBundleCache.InstantiatedObjects: 0
9/30/2021 9:50:09 PM	3.703	SINGLEP	Order Cores By Seniority (0.0035s)
9/30/2021 9:50:09 PM	3.703	SINGLEP	DELAYED2: Info: will dump 1508 rows for GameEntityReferenceData.csv and GameEntityStrengthList.txt.
9/30/2021 9:50:10 PM	3.703	SINGLEP	Final Checks (0.3144s)
9/30/2021 9:50:10 PM	3.703	SINGLEP	Load Historical Documents (0.0039s)
9/30/2021 9:50:10 PM	3.703	SINGLEP	11.7 seconds total load time.
Check System Logs For Rogue Intelligence (0.4s)
Check For Extra Modules (1.0s)
Calculate Odds Of Success (0.3s)
Briefly Panic (1.0s)
Install Confidence Routines (0.4s)
Late Axionic Computations (0.6s)
Challenging Starfields (0.6s)
Scouring Distant Planets (0.5s)
Splitting Ship Parts Into Smaller Parts (0.3s)
Inhibiting Isotope Emitters (5.2s)
Final Checks (0.3s)
9/30/2021 9:50:10 PM	3.703	SINGLEP	Hello Steam user 'vinco'
9/30/2021 9:50:17 PM	3.703	SINGLEP	Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/_Internal/LastLobbySettings.save Source1: StartingTheLobbyFromPrior Source3: LoadingLastLobbySettings
9/30/2021 9:50:18 PM	3.703	SINGLEP	null possible names
9/30/2021 9:50:18 PM	3.703	SINGLEP	loading as template
9/30/2021 9:50:18 PM	3.703	SINGLEP	Fix Missing Faction: Added the faction AIReserves because every game should have exactly one of these.
9/30/2021 9:50:18 PM	3.703	SINGLEP	Fix Missing Faction: Added the faction AntiAIZombie because every game should have exactly one of these.
9/30/2021 9:50:18 PM	3.703	SINGLEP	Fix Missing Faction: Added the faction AntiEveryoneZombie because every game should have exactly one of these.
9/30/2021 9:50:18 PM	3.703	SINGLEP	Fix Missing Faction: Added the faction AntiPlayerZombie because every game should have exactly one of these.
9/30/2021 9:50:18 PM	3.703	SINGLEP	Fix Missing Faction: Added the faction Instigators because every game should have exactly one of these.
9/30/2021 9:50:18 PM	3.703	SINGLEP	Fix Missing Faction: Added the faction NaturalObject because every game should have exactly one of these.
9/30/2021 9:50:18 PM	3.703	SINGLEP	Fix Missing Faction: Added the faction Outguard because every game should have exactly one of these.
9/30/2021 9:50:18 PM	3.703	SINGLEP	Finish load save in 171.1ms
9/30/2021 9:50:18 PM	3.703	SINGLEP	Start Generate Partial Map with Dissonance and seed 859030163 and planet count 110 and 10 factions (StartingTheLobbyFromPrior LoadingLastLobbySettings)
9/30/2021 9:50:18 PM	3.703	SINGLEP	PlayerAccount Vinco has now been put in control of faction 1 - Human Remnant.
9/30/2021 9:50:18 PM	3.703	SINGLEP	Generate Partial Map Complete  94ms Seed: 859030163
9/30/2021 9:50:50 PM	3.703	SINGLEP	Start Generate Partial Map with Dissonance and seed 859030163 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
9/30/2021 9:50:50 PM	3.703	SINGLEP	PlayerAccount Vinco is controlling faction 1 - Human Remnant already.
9/30/2021 9:50:50 PM	3.703	SINGLEP	Generate Partial Map Complete  36ms Seed: 859030163
9/30/2021 9:50:51 PM	3.703	SINGLEP	Start Generate Partial Map with Dissonance and seed 814310009 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
9/30/2021 9:50:51 PM	3.703	SINGLEP	PlayerAccount Vinco is controlling faction 1 - Human Remnant already.
9/30/2021 9:50:51 PM	3.703	SINGLEP	Generate Partial Map Complete  35ms Seed: 814310009
9/30/2021 9:50:54 PM	3.703	SINGLEP	Start Generate Partial Map with Dissonance and seed 374502088 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
9/30/2021 9:50:54 PM	3.703	SINGLEP	PlayerAccount Vinco is controlling faction 1 - Human Remnant already.
9/30/2021 9:50:54 PM	3.703	SINGLEP	Generate Partial Map Complete  36ms Seed: 374502088
9/30/2021 9:51:01 PM	3.703	SINGLEP	Start Generate Partial Map with Dissonance and seed 374502088 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
9/30/2021 9:51:01 PM	3.703	SINGLEP	PlayerAccount Vinco is controlling faction 1 - Human Remnant already.
9/30/2021 9:51:01 PM	3.703	SINGLEP	Generate Partial Map Complete  37ms Seed: 374502088
9/30/2021 9:51:03 PM	3.703	SINGLEP	Start Generate Partial Map with Dissonance and seed 157126256 and planet count 110 and 16 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
9/30/2021 9:51:03 PM	3.703	SINGLEP	PlayerAccount Vinco is controlling faction 1 - Human Remnant already.
9/30/2021 9:51:03 PM	3.703	SINGLEP	Generate Partial Map Complete  33ms Seed: 157126256
9/30/2021 9:51:28 PM	3.703	SINGLEP	Start Generate Partial Map with Dissonance and seed 157126256 and planet count 110 and 20 factions (RegenerateLobbyFromPlayerInput NotLoadingAnything)
9/30/2021 9:51:28 PM	3.703	SINGLEP	PlayerAccount Vinco is controlling faction 1 - Human Remnant already.
9/30/2021 9:51:28 PM	3.703	SINGLEP	Generate Partial Map Complete  42ms Seed: 157126256
9/30/2021 9:54:34 PM	3.703	SINGLEP	Start Generate FULL Map with Dissonance and seed 157126256 and planet count 110 and 23 factions (StartingMainGameAfterLobby NotLoadingAnything)
9/30/2021 9:54:34 PM	3.703	SINGLEP	Calculated Initial Strengths For New Full Galaxy Map in 0ms
9/30/2021 9:54:35 PM	3.703	SINGLEP	Generate FULL Map Complete  432ms Seed: 157126256
9/30/2021 10:03:45 PM	3.703	SINGLEP	Start load save: D:/Steam/steamapps/common/AI War 2/PlayerData/Save/VS3703/Watchmen not happening.save Source1: AnythingElse Source3: LoadingSaveGame
9/30/2021 10:03:45 PM	3.703	SINGLEP	Recalculated Strengths For Loaded Galaxy Map in 0ms
9/30/2021 10:03:45 PM	3.703	SINGLEP	Finish load save in 211.7ms
9/30/2021 10:04:36 PM	3.703	SINGLEP	DELAYED3: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 
9/30/2021 10:04:36 PM	3.703	SINGLEP	DELAYED4: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 
9/30/2021 10:04:37 PM	3.703	SINGLEP	DELAYED5: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 
9/30/2021 10:04:37 PM	3.703	SINGLEP	DELAYED6: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 
9/30/2021 10:04:47 PM	3.703	SINGLEP	DELAYED7: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 
9/30/2021 10:04:47 PM	3.703	SINGLEP	DELAYED8: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 
9/30/2021 10:04:48 PM	3.703	SINGLEP	DELAYED9: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 
9/30/2021 10:04:48 PM	3.703	SINGLEP	DELAYED10: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 
9/30/2021 10:04:49 PM	3.703	SINGLEP	DELAYED11: DoLongTermPlanning_MassivelyParallelThreads: System.NullReferenceException: Object reference not set to an instance of an object
  at Arcen.AIW2.External.SpecialFactionPlanning.GetNeedsToRun () [0x00001] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.Helper_CheckForRunningFactionThread_Parallel (System.Boolean mayLaunchAnyThread, System.Int16 factionIndex) [0x00192] in <3e18f1578eba42848677945a24d54ca9>:0 
  at Arcen.AIW2.External.ArcenLongTermIntermittentPlanningContext.DoLongTermPlanning_MassivelyParallelThreads () [0x00056] in <3e18f1578eba42848677945a24d54ca9>:0 
ArcenDebugLog.txt (37,263 bytes)   
Watchmen not happening.savemet (112 bytes)   
UK
157126256
359
VS3703
<color=#66ffce>Easier </color> Full Ensemble
Difficulty 7
1
<color=#0000fb>Vinco</color>

Chris_McElligottPark

Oct 1, 2021 12:12 pm

administrator   ~0062873

Manually building them no longer gives an error. I think that the errors you saw were actually a coincidence and not related to the frigates at all, based on looking at them.

Chris_McElligottPark

Oct 1, 2021 12:41 pm

administrator   ~0062874

Thanks!

* The internal nomenclature for getting network-attached settings is now a lot more clear. It says NetworkAttached, specifically.
** In order to trigger journal entries properly in multiplayer, the network-attached settings idiom is still really useful for our automation settings. At first it seemed superfluous, but it's really not.
** Found and fixed a problem (maybe from the great refactor, not sure), where network-attached settings were not properly being sent. This affects singleplayer as well as multiplayer.
** With that, watchmen frigates now auto-build again, and any other non-default automation settings also work properly.

* The timings window now shows us how many player accounts are in a game (way down below the threading info), and which one is the local account, if any.

Issue History

Date Modified Username Field Change
Sep 30, 2021 10:04 pm vinco New Issue
Sep 30, 2021 10:06 pm vinco Note Added: 0062864
Sep 30, 2021 10:06 pm vinco File Added: ArcenDebugLog.txt
Sep 30, 2021 10:06 pm vinco File Added: Watchmen not happening.savemet
Sep 30, 2021 10:06 pm vinco File Added: Watchmen not happening.save
Oct 1, 2021 12:10 pm Chris_McElligottPark Relationship added related to 0025592
Oct 1, 2021 12:12 pm Chris_McElligottPark Note Added: 0062873
Oct 1, 2021 12:41 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Oct 1, 2021 12:41 pm Chris_McElligottPark Status new => resolved
Oct 1, 2021 12:41 pm Chris_McElligottPark Resolution open => fixed
Oct 1, 2021 12:41 pm Chris_McElligottPark Fixed in Version => Beta 3.704 Unexpected Turbo Sim Speed
Oct 1, 2021 12:41 pm Chris_McElligottPark Note Added: 0062874