View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025628 | AI War 2 | Crash/Exception | Oct 10, 2021 2:17 pm | Oct 12, 2021 3:59 pm | |
Reporter | Mac | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.705 Blazing Collections And The New Spire | ||||
Fixed in Version | Beta 3.706 Expanded Wormhole Invasions And Raid Engines | ||||
Summary | 0025628: Game Freezes When Loading | ||||
Description | So on startup, the game goes through a bunch of stuff just fine, but catches at whatever is after "Calculating Firing Cones" and becomes unresponsive. I'll just paste the log below as it isn't very long...but there's no exceptions thrown anywhere. Worth noting: I'm using the latest versions of my drivers. 10/10/2021 2:09:57 PM SINGLEP Current directory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/ Process Count = 0 so PlayerDataDirectory used: C:/Program Files (x86)/Steam/steamapps/common/AI War 2/PlayerData/ 10/10/2021 2:09:57 PM SINGLEP Boot up FleetOS (0.1992s) 10/10/2021 2:09:57 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.1] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 10 (10.0.19043) 64bit graphicsDeviceName: NVIDIA GeForce RTX 2080 SUPER graphicsDeviceID: 7809 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.1] graphicsMemorySize: 8010 maxTextureSize: 16384 npotSupport: Full processorType: Intel(R) Core(TM) i5-4590 CPU @ 3.30GHz processorCount: 4 processorFrequency: 3300 systemMemorySize: 32715 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/10/2021 2:09:57 PM SINGLEP Check System Logs For Rogue Intelligence (0.2998s) 10/10/2021 2:09:57 PM SINGLEP Warning: skipped mod "_Vanilla" in XMLLoadingOrder.txt because we couldn't find any mod with that name 10/10/2021 2:09:57 PM SINGLEP Inspect Aft Hatches (0.0490s) 10/10/2021 2:09:57 PM SINGLEP Found 462 xml files in 120 folders in 52ms 10/10/2021 2:09:58 PM SINGLEP Check For Extra Modules (0.4504s) 10/10/2021 2:09:58 PM SINGLEP 462 Xml Files Parsed in 393ms 10/10/2021 2:09:58 PM SINGLEP Gather Ancient Lifeforms (0.0030s) 10/10/2021 2:09:58 PM 3.705 SINGLEP Game Version: 3.705 10/10/2021 2:09:58 PM 3.705 SINGLEP Eject Trash Into Hyperspace (0.0110s) 10/10/2021 2:09:58 PM 3.705 SINGLEP Bring Cloaking Systems Online (0.0260s) 10/10/2021 2:09:58 PM 3.705 SINGLEP Update mod and expansion statuses! 10/10/2021 2:09:58 PM 3.705 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 10/10/2021 2:09:58 PM 3.705 SINGLEP Mods: CapturableDreadnoughts (Disabled) CustomShips (Disabled) ExoticShips (Disabled) ExtendedShipVariants (Disabled) FrigatesFocus (Disabled) MicroModCollection (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) MyFleets (Disabled) PowerfulCommandStations (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) ZeusMods (Disabled) 10/10/2021 2:09:58 PM 3.705 SINGLEP Check Nearby Stellar Masses (0.0290s) 10/10/2021 2:09:58 PM 3.705 SINGLEP 462 Xml Files Checked For Exp/Mod Status in 14ms 10/10/2021 2:09:58 PM 3.705 SINGLEP Pruning Excess Brain Cells (0.0510s) 10/10/2021 2:09:58 PM 3.705 SINGLEP No resolution change was required. 10/10/2021 2:09:58 PM 3.705 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/10/2021 2:09:58 PM 3.705 SINGLEP Applied Framerate Type: 144 FPS (vsync: 0 targetFPS:144) 10/10/2021 2:09:58 PM 3.705 SINGLEP Remembering Alamo (0.1080s) 10/10/2021 2:09:58 PM 3.705 SINGLEP Calculate Odds Of Success (0.1799s) 10/10/2021 2:09:58 PM 3.705 SINGLEP Briefly Panic (0.2130s) 10/10/2021 2:09:59 PM 3.705 SINGLEP Install Confidence Routines (0.5448s) 10/10/2021 2:09:59 PM 3.705 SINGLEP Late Axionic Computations (0.3219s) 10/10/2021 2:09:59 PM 3.705 SINGLEP Acquiring Towel (0.0170s) 10/10/2021 2:09:59 PM 3.705 SINGLEP Inhibiting Visual Scans (0.0150s) 10/10/2021 2:09:59 PM 3.705 SINGLEP Ejecting Tactical Core (0.0630s) 10/10/2021 2:09:59 PM 3.705 SINGLEP Grouping Flow Fields (0.0310s) 10/10/2021 2:09:59 PM 3.705 SINGLEP Scattering Starfields (0.1829s) 10/10/2021 2:10:00 PM 3.705 SINGLEP Combing Distant Planets (0.1709s) 10/10/2021 2:10:00 PM 3.705 SINGLEP Calculating Firing Cones (0.0050s) | ||||
Tags | No tags attached. | ||||
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Is this repeatable? |
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This was the second out of the three attempts I made at booting the game up that day, all of which froze at the exact same spot. Further testing today at trying to boot with OpenGL repeats the same results. Do you think it might be a corrupt file from when steam downloaded the update? I'm not seeing anybody else with this issue, and as you can see in the log I don't have any mods loaded. |
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Try verifying your install and see what happens |
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Happens to me too: 10/11/2021 11:07:28 PM SINGLEP Boot up FleetOS (0.2970s) 10/11/2021 11:07:28 PM SINGLEP graphicsDeviceType in use: Direct3D11 graphicsDeviceVersion in use: Direct3D 11.0 [level 11.0] graphicsMultiThreaded: False graphicsShaderLevel: 50 operatingSystem: Windows 7 (6.1.0) 64bit graphicsDeviceName: NVIDIA GeForce GTX 970 graphicsDeviceID: 5058 graphicsDeviceVendor: NVIDIA graphicsDeviceVendorID: 4318 graphicsDeviceVersion: Direct3D 11.0 [level 11.0] graphicsMemorySize: 3992 maxTextureSize: 16384 npotSupport: Full processorType: AMD FX(tm)-9590 Eight-Core Processor processorCount: 8 processorFrequency: 4689 systemMemorySize: 24555 supportedRenderTargetCount: 8 supportsComputeShaders: True supportsShadows: True usesReversedZBuffer: True 10/11/2021 11:07:28 PM SINGLEP Check System Logs For Rogue Intelligence (0.2580s) 10/11/2021 11:07:28 PM SINGLEP Inspect Aft Hatches (0.0440s) 10/11/2021 11:07:28 PM SINGLEP Found 577 xml files in 122 folders in 88ms 10/11/2021 11:07:30 PM SINGLEP Check For Extra Modules (1.4491s) 10/11/2021 11:07:30 PM SINGLEP 577 Xml Files Parsed in 1,360ms 10/11/2021 11:07:30 PM SINGLEP Gather Ancient Lifeforms (0.0090s) 10/11/2021 11:07:30 PM 3.705 SINGLEP Game Version: 3.705 10/11/2021 11:07:30 PM 3.705 SINGLEP Eject Trash Into Hyperspace (0.0100s) 10/11/2021 11:07:30 PM 3.705 SINGLEP Bring Cloaking Systems Online (0.0330s) 10/11/2021 11:07:30 PM 3.705 SINGLEP Update mod and expansion statuses! 10/11/2021 11:07:30 PM 3.705 SINGLEP Expansions: The Spire Rises (Installed And Enabled!) Zenith Onslaught (Installed And Enabled!) The Neinzul Abyss (Installed And Enabled!) 10/11/2021 11:07:30 PM 3.705 SINGLEP Mods: AMU_Indev (Disabled) CapturableDreadnoughts (Disabled) Command_Defense_Rebalance (Disabled) CooperativeUniverse_Indev (Disabled) DevourerChrysalis_Indev (Disabled) ExoticShips_Indev (Disabled) ExtendedShipVariants_Indev (Disabled) FatalWarfare_Indev (Disabled) FrigatesFocus (Disabled) KaizersMarauders_Indev (Disabled) MarauderRework (Disabled) MicroModCollection_Indev (Disabled) MoreFrigates (Disabled) MoreStartingFleets (Disabled) MoreSystemDefenders (Disabled) OPStuff (Disabled) PowerfulCommandStations (Disabled) PreceptsOfThePrecursors (Disabled) RaisingTheFloorMultiAIAdjustment (Disabled) SKCivilianIndustry (Disabled) Spirecraft (Disabled) SpireRailgunShop (Disabled) SuperchargeRaid (Disabled) SuperSaiyanOverlord (Disabled) TameDarkSpire (Disabled) TestStuff_Indev (Disabled) ThemedImbalancedStartingFleets (Disabled) UniversalResourceIntegration_Indev (Disabled) 10/11/2021 11:07:30 PM 3.705 SINGLEP Check Nearby Stellar Masses (0.0610s) 10/11/2021 11:07:30 PM 3.705 SINGLEP 577 Xml Files Checked For Exp/Mod Status in 45ms 10/11/2021 11:07:30 PM 3.705 SINGLEP Pruning Excess Brain Cells (0.1050s) 10/11/2021 11:07:30 PM 3.705 SINGLEP No resolution change was required. 10/11/2021 11:07:30 PM 3.705 SINGLEP Applied graphics settings: AntialiasingMode:x2 UseSoftParticles:False BillboardsFaceCameraPosition:False AnisotropicMode:ForceEnable TextureQuality:Full 10/11/2021 11:07:30 PM 3.705 SINGLEP Applied Framerate Type: Unlocked (vsync: 0 targetFPS:0) 10/11/2021 11:07:30 PM 3.705 SINGLEP Remembering Alamo (0.1940s) 10/11/2021 11:07:30 PM 3.705 SINGLEP Calculate Odds Of Success (0.2650s) 10/11/2021 11:07:31 PM 3.705 SINGLEP Briefly Panic (0.3440s) 10/11/2021 11:07:31 PM 3.705 SINGLEP Install Confidence Routines (0.7920s) 10/11/2021 11:07:32 PM 3.705 SINGLEP Late Axionic Computations (0.5080s) 10/11/2021 11:07:32 PM 3.705 SINGLEP Acquiring Towel (0.0440s) 10/11/2021 11:07:32 PM 3.705 SINGLEP Inhibiting Visual Scans (0.0320s) 10/11/2021 11:07:32 PM 3.705 SINGLEP Ejecting Tactical Core (0.1160s) 10/11/2021 11:07:32 PM 3.705 SINGLEP Grouping Flow Fields (0.0540s) 10/11/2021 11:07:32 PM 3.705 SINGLEP Medicating Starfields (0.2850s) 10/11/2021 11:07:33 PM 3.705 SINGLEP Destroying Distant Planets (0.2920s) 10/11/2021 11:07:33 PM 3.705 SINGLEP Calculating Firing Cones (0.0120s) |
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Verifying finds no problems and doesn't fix anything. |
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Thanks! * The game is now forced to load the game entity data in a single thread, since it was consistently during this step that people were running into deadlocks on game load. I am a bit surprised I did not think to do this before, but I had shifted the actual loading of graphics to be direct rather than asynchronous. It may be possible that this lockup is unrelated to unity jobs after all, and perhaps there's just something that was prone to (relatively, in the grand scheme of things) rare deadlocks. I've seen it myself, but only one in every 50 or so times I start the game, if that. (I start the game an average of 30+ times a day, depending on what sort of coding I'm doing). ** Anyhow, we'll see if this helps, fingers crossed. |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 10, 2021 2:17 pm | Mac | New Issue | |
Oct 11, 2021 1:36 pm | BadgerBadger | Note Added: 0062914 | |
Oct 11, 2021 3:01 pm | Mac | Note Added: 0062915 | |
Oct 11, 2021 4:11 pm | BadgerBadger | Note Added: 0062916 | |
Oct 11, 2021 5:10 pm | NRSirLimbo | Note Added: 0062917 | |
Oct 12, 2021 3:02 pm | Mac | Note Added: 0062920 | |
Oct 12, 2021 3:59 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Oct 12, 2021 3:59 pm | Chris_McElligottPark | Status | new => resolved |
Oct 12, 2021 3:59 pm | Chris_McElligottPark | Resolution | open => fixed |
Oct 12, 2021 3:59 pm | Chris_McElligottPark | Fixed in Version | => Beta 3.706 Expanded Wormhole Invasions And Raid Engines |
Oct 12, 2021 3:59 pm | Chris_McElligottPark | Note Added: 0062921 |