View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025687 | AI War 2 | Bug - Other | Oct 27, 2021 9:50 am | Jan 12, 2022 6:19 pm | |
Reporter | RocketAssistedPuffin | Assigned To | |||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.712 Loading Hotfix | ||||
Fixed in Version | Beta 3.784 Tractor Recursion | ||||
Summary | 0025687: "PercentOfWaveBudgetThatCanBeGuardian" does not appear to function. | ||||
Description | if ( factionExternal.AIDifficulty.PercentOfWaveBudgetThatCanBeGuardian > FInt.Zero ) { MaxGuardianStrength = (budget * factionExternal.AIDifficulty.PercentOfWaveBudgetThatCanBeGuardian).GetNearestIntPreferringHigher(); } WavesHelper.cs, line 200. The value "PercentOfWaveBudgetThatCanBeGuardian" set on AI difficulties in XML is always a decimal, which seems to be rounded up, so there is never a working limit. | ||||
Tags | No tags attached. | ||||
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Some extra testing. Ended up finding that another bit of the code in Core related to this only works on AIGuardian special entity types, so in Classic Fusion I swapped every Starship over. No change, still getting them appearing. Went to vanilla game, set Difficulty 10 to have 0% Guardians allowed. Started game, used 'instawaves' command, wave still had Guardians in it. So this doesn't appear to ever work. |
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Can be returned, per puffin |
Date Modified | Username | Field | Change |
---|---|---|---|
Oct 27, 2021 9:50 am | RocketAssistedPuffin | New Issue | |
Oct 27, 2021 8:16 pm | RocketAssistedPuffin | Note Added: 0063016 | |
Jan 12, 2022 6:19 pm | BadgerBadger | Status | new => resolved |
Jan 12, 2022 6:19 pm | BadgerBadger | Resolution | open => fixed |
Jan 12, 2022 6:19 pm | BadgerBadger | Fixed in Version | => Beta 3.784 Tractor Recursion |
Jan 12, 2022 6:19 pm | BadgerBadger | Note Added: 0063753 |