View Issue Details

IDProjectCategoryLast Update
0002577AI War 1 / ClassicBug - OtherJun 6, 2013 2:06 pm
ReporterYmihere Assigned Tokeith.lamothe  
Status resolvedResolutionfixed 
Product Version4.072 
Summary0002577: AI wave ships attacked and now they won't move
DescriptionSo the AI sent a wave of Mirrors of about 2k and they entered the system and killed the orbital command station on the first planet. After the command station was killed they stopped moving completely. I sent in a small fleet of my ships and the mirrors fired back but they still wouldn't move.

This is the second time I've played this game from an earlier save and the wave didn't freeze like this the first time.

The ships are on the player planet that starts with an 'M'.

EDIT: Added a new save file of before the wave spawned but after it was announced.

EDIT2: Oops, that new file is not the correct one. It is from an earlier wave in the same game. Now I can't un-upload it. Anyway, I guess I don't have the right save file.

My one question though based on my previous experience with loading saved games. If you loaded that save file, it is maybe 10-20 mins before the wave of Mirrors actually occurred. Would the Mirror wave still happen every time you loaded the game? Or would the AI make different actions? If the latter is true then, then I don't have a useful save for this issue.
TagsNo tags attached.
Internal WeightNew

Relationships

related to 0009243 resolvedkeith.lamothe Threat is just... stopped 
related to 0003825 resolvedkeith.lamothe Enemy ships stop moving 
related to 0010967 resolvedkeith.lamothe AI units sometimes not moving into attack range 
related to 0011787 resolvedkeith.lamothe AI units with attack orders do nothing 

Activities

Ymihere

Jan 20, 2011 1:16 am

reporter  

Frozen AI ships.sav (434,847 bytes)

Shelly

Jan 20, 2011 4:11 am

reporter   ~0009322

Last edited: Jan 20, 2011 4:50 am

This has happened to me too. Also this kind of ships don't fire at resistance ships.

EDIT: Just saw that resistance ships have radar dampening that would explain why AI ships aren't firing back, but AI doesn't trey to engage them.

keith.lamothe

Jan 21, 2011 1:27 pm

administrator   ~0009502

Ok, I loaded the save and the 2k-ish of mirrors promptly proceeded to go through the wormhole to attack the home command station. I took the opportunity to test some layered-ff-micro exploits.

Do you have a save from before the wave spawned? (preferably after it was announced)

Draco18s

Jan 21, 2011 4:23 pm

developer   ~0009513

Had this happen too, but I only got a screenshot of it and wasn't sure what to make of it.

keith.lamothe

Jan 21, 2011 4:30 pm

administrator   ~0009514

Yea, I don't think I'll be able to find this one without a reproducible case, which would probably be from a save after the announcement of the wave (so that the composition and destination is already determined) but before they spawn (so I can see how the real logic plays out rather than accidentally "jumpstarting" them with loading the save).

Ymihere

Jan 21, 2011 4:37 pm

reporter   ~0009515

I'm not sure at the moment if I have a save that I can give you, but I will look when I can.

That is weird that the ships started moving just as you loaded up the save though.

Chris_McElligottPark

Jan 21, 2011 6:54 pm

administrator   ~0009518

Yeah, it must be some property that doesn't get saved that would cause them to act this way, anyway.

Ymihere

Jan 22, 2011 12:51 am

reporter  

Diff 8.sav (387,443 bytes)

keith.lamothe

Jan 22, 2011 9:57 am

administrator   ~0009537

In response to the question added to the OP:

"My one question though based on my previous experience with loading saved games. If you loaded that save file, it is maybe 10-20 mins before the wave of Mirrors actually occurred. Would the Mirror wave still happen every time you loaded the game? Or would the AI make different actions? If the latter is true then, then I don't have a useful save for this issue."

The composition and destination is basically unknowable until the announcement. A save from even 1 second before would almost certainly not produce exactly the same results.

Draco18s

Jan 22, 2011 11:03 am

developer   ~0009542

The wave size will be approximately the same, but the unit composition would not.

TechSY730

Jan 30, 2011 11:29 pm

reporter   ~0009881

Last edited: Jan 31, 2011 12:13 am

Sorry to bump this old bug, however I saw this behavior and realized something. The ships that were targeting the command station when it got destroyed are the ones that get "stuck". Based on debug mode info, the AI is trying to send them to other planets, and is even giving them attack orders along the way, but they aren't moving. (The ones that are stuck also have a yellow border, I know that means something regarding their willingness to move through a wormhole, but I don't know what)

Hope this info helps.

EDIT: This stuck behaviour may or may not always happen, but when it does happen, it hits those ships that get hit by it are the ones that were attacking the command station when it got destroyed.

EDIT2: I saw this happen in my own game, not the one posted here.

Sunshine

Jan 31, 2011 12:06 am

reporter   ~0009882

Yellow border is "attack move". Might have something to do with them having Dark Matter ammo, and trying to target something that's immune to dark matter? They'd be stuck in that position because attack move is defined loosely as "move until find target, pursue target until dead," so as long as they are stuck in attack move for going anywhere AND trying to target something with dark matter immunity, they won't move. Only thing I can really think of ATM for why they'd be doing this, but haven't seen any other bugs related to units getting stuck targeting something they can't hurt.

Draco18s

Jan 31, 2011 12:09 am

developer   ~0009883

No, its not a Dark Mater thing, the last time I saw this, it was a bunch of bombers that ate a command station and just sat there.

TechSY730

Jan 31, 2011 12:14 am

reporter   ~0009884

Last edited: Jan 31, 2011 12:15 am

I think while in debug mode, yellow border can have another meaning. Not sure though.

EDIT: I say this because when I was not in debug mode, no yellow border. It only showed up when I went into it.

Ymihere

Jan 31, 2011 12:43 am

reporter   ~0009885

Regarding the definition of attack move, I have a few ideas about the causes of my situation.

In my original example, there was absolutely nothing left on the planet where the AI fleet froze. By that, I mean that the Command Station was the last building to be killed on the planet. That may explain why the AI fleet froze one time and didn't freeze a different time, but in the same situation. I don't remember my game very well, though, so this might not be the case.

TechSY730

May 2, 2013 12:01 am

reporter   ~0031552

Shameless bump, as this has been going on a LONG time

keith.lamothe

Jun 6, 2013 2:05 pm

administrator   ~0032814

To my knowledge (and Toranth's confirmation) this was fixed by 6.042 (probably 6.028) :)

Issue History

Date Modified Username Field Change
Jan 20, 2011 1:16 am Ymihere New Issue
Jan 20, 2011 1:16 am Ymihere File Added: Frozen AI ships.sav
Jan 20, 2011 4:11 am Shelly Note Added: 0009322
Jan 20, 2011 4:50 am Shelly Note Edited: 0009322
Jan 21, 2011 1:27 pm keith.lamothe Note Added: 0009502
Jan 21, 2011 1:27 pm keith.lamothe Assigned To => keith.lamothe
Jan 21, 2011 1:27 pm keith.lamothe Status new => feedback
Jan 21, 2011 4:23 pm Draco18s Note Added: 0009513
Jan 21, 2011 4:30 pm keith.lamothe Note Added: 0009514
Jan 21, 2011 4:37 pm Ymihere Note Added: 0009515
Jan 21, 2011 4:37 pm Ymihere Status feedback => assigned
Jan 21, 2011 6:54 pm Chris_McElligottPark Note Added: 0009518
Jan 22, 2011 12:51 am Ymihere File Added: Diff 8.sav
Jan 22, 2011 12:56 am Ymihere Description Updated
Jan 22, 2011 1:21 am Ymihere Description Updated
Jan 22, 2011 9:57 am keith.lamothe Note Added: 0009537
Jan 22, 2011 11:03 am Draco18s Note Added: 0009542
Jan 30, 2011 11:29 pm TechSY730 Note Added: 0009881
Jan 30, 2011 11:32 pm TechSY730 Note Edited: 0009881
Jan 31, 2011 12:06 am Sunshine Note Added: 0009882
Jan 31, 2011 12:09 am Draco18s Note Added: 0009883
Jan 31, 2011 12:13 am TechSY730 Note Edited: 0009881
Jan 31, 2011 12:14 am TechSY730 Note Added: 0009884
Jan 31, 2011 12:15 am TechSY730 Note Edited: 0009884
Jan 31, 2011 12:43 am Ymihere Note Added: 0009885
Sep 5, 2012 1:05 pm TechSY730 Relationship added related to 0009243
Sep 5, 2012 1:18 pm TechSY730 Relationship added related to 0003825
May 2, 2013 12:01 am TechSY730 Note Added: 0031552
May 2, 2013 12:01 am TechSY730 Relationship added related to 0010967
Jun 6, 2013 12:52 am TechSY730 Relationship added related to 0011787
Jun 6, 2013 2:05 pm keith.lamothe Internal Weight => New
Jun 6, 2013 2:05 pm keith.lamothe Note Added: 0032814
Jun 6, 2013 2:05 pm keith.lamothe Status assigned => resolved
Jun 6, 2013 2:05 pm keith.lamothe Resolution open => fixed