View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025773 | AI War 2 | Gameplay Issue | Nov 3, 2021 9:35 pm | Jul 18, 2022 8:31 am | |
Reporter | Daniexpert | Assigned To | Daniexpert | ||
Status | confirmed | Resolution | open | ||
Product Version | Beta 3.744 Pathfinding | ||||
Summary | 0025773: Neinzul Singers not pursuing manually told to do so | ||||
Description | Neinzul wards being orbiting units seem to not inherit the "Pursuit" mode, therefore their descendants, the singers, are also spawned without the pursuit mode active, which makes them close to useless and requires microing. In the screenshot you can notice the "white" singers are just spawned and the "red" ones were manually put in pursuit mode. | ||||
Tags | No tags attached. | ||||
has duplicate | 0027528 | confirmed | Daniexpert | Sub entities created by wards don't inherit fleet behavior. |
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Chris, I think the issue here is that the Neinzul ward itself doesn't have an engine, so it doesn't have the ability to go into pursuit mode. The problem is that the ward is a spawner of mobile units that are intended to operate like normal units, so they should share the stance of fleet leader |
Date Modified | Username | Field | Change |
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Nov 3, 2021 9:35 pm | Daniexpert | New Issue | |
Nov 3, 2021 9:35 pm | Daniexpert | File Added: wards.save | |
Nov 3, 2021 9:35 pm | Daniexpert | File Added: 2021-11-04 02_28_15-AIWar2.jpg | |
Nov 3, 2021 9:40 pm | ZeusAlmighty | Note Added: 0063171 | |
Nov 3, 2021 9:54 pm | ZeusAlmighty | Assigned To | => Chris_McElligottPark |
Nov 3, 2021 9:54 pm | ZeusAlmighty | Status | new => requires feedback |
Jul 18, 2022 8:28 am | Daniexpert | Relationship added | has duplicate 0027528 |
Jul 18, 2022 8:31 am | Daniexpert | Assigned To | Chris_McElligottPark => Daniexpert |
Jul 18, 2022 8:31 am | Daniexpert | Status | requires feedback => confirmed |