View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0025873 | AI War 2 | Bug - Gameplay | Dec 7, 2021 5:50 am | Dec 8, 2021 10:26 am | |
Reporter | RedPine | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | Beta 3.762 Expert Necromancers | ||||
Fixed in Version | Beta 3.763 Necromancer Reanimation And Refinement | ||||
Summary | 0025873: Zombies kill fuel generators on Expert. | ||||
Description | Zombies attack fuel generators (argon, xenon, radon) on Expert mode. Specifically, with Defensive Zombies enabled and at least one line of parasitic ships (parasitic pikes in my case), player-allied zombies would show a bizarre behavior where they would attack one fuel station until it's shields broke (chipping some hull health in the process), then disengage and jump to another system to attack a different fuel station, then return and repeat the process until all fuel stations eventually died. This is likely due to fuel stations being 'owned' by the AI, even though they give fuel to the player. | ||||
Tags | No tags attached. | ||||
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Here is the save file. After watching the zombies for a bit, it seems they patrol all friendly systems on a timer. If there happens to be a fuel depot around, they attack it, but will still patrol to the next friendly system when their invisible patrol timer kicks in. ZombieVsFuelBug.savemet (110 bytes)
UK 529929311 3030 TriB7 II <color=#ff3fd9>Brutal </color> Geneticist Difficulty 7 0 <color=#a3c1ad>TZR</color> |
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Thanks! * Fuel depots have been fixed to always seed as un-owned. This way zombies and minor factions won't attack them when they are under the control of the AI. ** We want all these sorts of things to be able to attack it once you have control of it, so this was just an initial-seeding issue rather than a targeting issue. Thematically the AI should not have owned these, anyway. |
Date Modified | Username | Field | Change |
---|---|---|---|
Dec 7, 2021 5:50 am | RedPine | New Issue | |
Dec 7, 2021 5:55 am | RedPine | Note Added: 0063439 | |
Dec 7, 2021 5:55 am | RedPine | File Added: ZombieVsFuelBug.save | |
Dec 7, 2021 5:55 am | RedPine | File Added: ZombieVsFuelBug.savemet | |
Dec 8, 2021 10:26 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Dec 8, 2021 10:26 am | Chris_McElligottPark | Status | new => resolved |
Dec 8, 2021 10:26 am | Chris_McElligottPark | Resolution | open => fixed |
Dec 8, 2021 10:26 am | Chris_McElligottPark | Fixed in Version | => Beta 3.763 Necromancer Reanimation And Refinement |
Dec 8, 2021 10:26 am | Chris_McElligottPark | Note Added: 0063440 |