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IDProjectCategoryLast Update
0002589AI War 1 / ClassicSuggestion - Balance TweaksJan 21, 2011 6:56 pm
ReporterPrezombie Assigned ToChris_McElligottPark  
Status closedResolutionwon't fix 
Product Version4.071 
Summary0002589: Capturables shouldn't be generated in the Wormhole GP clusters.
DescriptionPutting high-value targets next to a wormhole is usually a bad idea, for both sides.

If a unit is capturable, and is irreplaceable or generates AI progress when it dies, putting it next to a wormhole is just asking for trouble, especially the big bumpers of rescued cities. But having a high-value fabber next to a wormhole is also pretty stressful.

I'm not saying add a painful piece of code so they're never generated within distance X of a hole, just that they not be built in a Wormhole GP's cluster.
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Chris_McElligottPark

Jan 21, 2011 6:56 pm

administrator   ~0009519

This has been discussed before, and I've been a bit on the fence, but for now am leaving it as-is. When you capture a planet of such a sort, you wind up with an interesting different challenge, and may need to capture the planet on the other side of that wormhole, etc.

I think that often it leads to more interesting situations than it does bad ones.

Issue History

Date Modified Username Field Change
Jan 21, 2011 6:55 pm Prezombie New Issue
Jan 21, 2011 6:56 pm Chris_McElligottPark Note Added: 0009519
Jan 21, 2011 6:56 pm Chris_McElligottPark Status new => closed
Jan 21, 2011 6:56 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Jan 21, 2011 6:56 pm Chris_McElligottPark Resolution open => won't fix