View Issue Details

IDProjectCategoryLast Update
0026288AI War 2Bug - OtherFeb 6, 2022 9:28 pm
ReporterTuntematon Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product VersionBeta 3.794 Synchronicity 
Fixed in VersionBeta 3.795 Deduplicating 
Summary0026288: More turncoat units
DescriptionWell now necrons have bombers
TagsNo tags attached.

Relationships

related to 0026289 resolvedChris_McElligottPark Loading save causing fleet loosing units from its command. 

Activities

Tuntematon

Feb 6, 2022 3:21 am

reporter  

Player.log (123,727 bytes)   
Mono path[0] = 'F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Managed'
Mono config path = 'F:/SteamLibrary/steamapps/common/AI War 2/MonoBleedingEdge/etc'
Initialize engine version: 2020.3.27f1 (e759542391ea)
[Subsystems] Discovering subsystems at path F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems
Forcing GfxDevice: Direct3D 11
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 11.0 [level 11.1]
    Renderer: NVIDIA GeForce RTX 2070 (ID=0x1f07)
    Vendor:   
    VRAM:     8031 MB
    Driver:   30.0.14.7168
Begin MonoManager ReloadAssembly
- Completed reload, in  0.182 seconds
<RI> Initializing input.

<RI> Input initialized.

<RI> Initialized touch support.

UnloadTime: 0.984800 ms
Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000027CFFBEB040.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000027AC5319040.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000027AC4263010.dll
Particle System is trying to spawn on a mesh with zero surface area
Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000027D0A642640.dll
Fallback handler could not load library F:/SteamLibrary/steamapps/common/AI War 2/AIWar2_Data/Mono/data-0000027D753B4050.dll
DELAYED4 TID34 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED5 TID34 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED6 TID34 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED7 TID18 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED8 TID18 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED9 TID18 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED10 TID17 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED11 TID17 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED12 TID17 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED13 TID18 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED14 TID18 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED15 TID18 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED16 TID28 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED17 TID28 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED18 TID28 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED19 TID36 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED20 TID36 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED21 TID36 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED22 TID16 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED23 TID16 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED24 TID16 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED25 TID25 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED26 TID25 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED27 TID25 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED28 TID23 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED29 TID23 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED30 TID23 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED31 TID9 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED32 TID9 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED33 TID9 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED34 TID29 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED35 TID29 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED36 TID29 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED37 TID8 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED38 TID8 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED39 TID8 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED40 TID21 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED41 TID21 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED42 TID21 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED43 TID12 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED44 TID12 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED45 TID12 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED46 TID28 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED47 TID28 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED48 TID28 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED49 TID12 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED50 TID12 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED51 TID12 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED52 TID23 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED53 TID23 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED54 TID23 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED55 TID38 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED56 TID38 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED57 TID38 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED58 TID7 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED59 TID7 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED60 TID7 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED61 TID35 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED62 TID35 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED63 TID35 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED64 TID36 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED65 TID36 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED66 TID36 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED67 TID27 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED68 TID27 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED69 TID27 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED70 TID22 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED71 TID22 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED72 TID22 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED73 TID26 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED74 TID26 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED75 TID26 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED76 TID10 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED77 TID10 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED78 TID10 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED79 TID33 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED80 TID33 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED81 TID33 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED82 TID22 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED83 TID22 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED84 TID22 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED85 TID18 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED86 TID18 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED87 TID18 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED88 TID15 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED89 TID15 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED90 TID15 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED91 TID17 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED92 TID17 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED93 TID17 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED94 TID21 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED95 TID21 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED96 TID21 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED97 TID23 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED98 TID23 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED99 TID23 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED100 TID8 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED101 TID8 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED102 TID8 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED103 TID28 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED104 TID28 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED105 TID28 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED106 TID33 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED107 TID33 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED108 TID33 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED109 TID22 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED110 TID22 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED111 TID22 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED112 TID5 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED113 TID5 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED114 TID5 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED115 TID28 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED116 TID28 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED117 TID28 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED118 TID8 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED119 TID8 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED120 TID8 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED121 TID25 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED122 TID25 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED123 TID25 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED124 TID27 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED125 TID27 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED126 TID27 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED127 TID20 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED128 TID20 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED129 TID20 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED130 TID15 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED131 TID15 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED132 TID15 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED133 TID32 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED134 TID32 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED135 TID32 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED136 TID11 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED137 TID11 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED138 TID11 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED139 TID20 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED140 TID20 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED141 TID20 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED142 TID32 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED143 TID32 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED144 TID32 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED145 TID8 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED146 TID8 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED147 TID8 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED148 TID11 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED149 TID11 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED150 TID11 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED151 TID13 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED152 TID13 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED153 TID13 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED154 TID26 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED155 TID26 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED156 TID26 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED157 TID17 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED158 TID17 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED159 TID17 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED160 TID38 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED161 TID38 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED162 TID38 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED163 TID11 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1
DELAYED164 TID11 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-B
DELAYED165 TID11 Ship Fusion Bomber was part of fleet Unnamed but has now somehow jumped to Burgess Cmd.  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1PostCreationOfSquad-BPostCreationOfSquad-BPostCreationOfSquad-B
DELAYED171 TID28 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED172 TID29 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED173 TID36 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED174 TID36 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED175 TID7 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED176 TID26 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED177 TID15 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED178 TID21 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED179 TID30 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED180 TID28 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED181 TID15 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED182 TID16 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED183 TID24 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED184 TID39 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED185 TID31 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED186 TID26 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED187 TID22 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED188 TID33 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED189 TID13 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
DELAYED190 TID31 Ship Fusion Bomber was part of faction Relentless AI Wave but has now somehow jumped to Tuntematon (Necro Empire).  Yikes!  Anything of note just happen in the game in terms of actions taken? Squad Faction ReasonCode: Deserialization-1  Squad Planet ReasonCode: Entity Init  Squad Fleet ReasonCode List: , Deserialization-1Deserialization-R1Deserialization-R1Deserialization-1Deserialization-R1Deserialization-R1Deserialization-R1
Setting up 2 worker threads for Enlighten.
  Thread -> id: 5490 -> priority: 1 
  Thread -> id: 6d4 -> priority: 1 
NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 

NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int)
  at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 
  at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 
  at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 
  at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 

Player.log (123,727 bytes)   
ArcenDebugLog.txt (2,415,039 bytes)

Chris_McElligottPark

Feb 6, 2022 9:28 pm

administrator   ~0064197

I found and fixed a ship-doubling bug that was causing LOTS of wrong issues, and that should fix this as well as a number of other issues. I'm marking a lot of things fixed, and if we see some variant of those again, then please let me know in a fresh report. Thank you!

Issue History

Date Modified Username Field Change
Feb 6, 2022 3:21 am Tuntematon New Issue
Feb 6, 2022 3:21 am Tuntematon File Added: Player.log
Feb 6, 2022 3:21 am Tuntematon File Added: ArcenDebugLog.txt
Feb 6, 2022 3:21 am Tuntematon File Added: Autosave at 1h 20m 1s.save
Feb 6, 2022 3:38 am Tuntematon Relationship added related to 0026289
Feb 6, 2022 9:28 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 6, 2022 9:28 pm Chris_McElligottPark Status new => resolved
Feb 6, 2022 9:28 pm Chris_McElligottPark Resolution open => fixed
Feb 6, 2022 9:28 pm Chris_McElligottPark Fixed in Version => Beta 3.795 Deduplicating
Feb 6, 2022 9:28 pm Chris_McElligottPark Note Added: 0064197