View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0026753 | AI War 2 | GUI | Mar 19, 2022 1:13 pm | May 2, 2022 8:27 pm | |
Reporter | Lord Of Nothing | Assigned To | Daniexpert | ||
Status | assigned | Resolution | open | ||
Product Version | 4.006 Careful Of That Federation! | ||||
Summary | 0026753: Assorted UI issues. | ||||
Description | Up to date as of version 4.006 Text only: Tech vault description incorrectly mentions that it can be hacked for science. The Gravity Well type for dark zenith worlds erroneously states that they're supposed to be large and imposing. AI Wormhole Projector description is missing it's closing full stop. (The destabilised wormhole projector is fine.) Shieldwall battlestation's description states: "If I has missing personal shields of..." - should be have. EDIT: The shieldwall doesn't have this property anymore since 4.007, I don't know if anything else in vanilla does. When hovering over the hacking menu option Steal Defence line for All for an ODSS while only spirefleets or support fleets are in the system, the notification that this fleet type cannot perform the hack incorrectly refers to an ARS. The same if true for the notification you get when hovering over the selection of which line to hack for if you have clicked the hacking menu button under the same conditions. The same issue applies for hacking cruiser construction facilities with spirefleets or support fleets. The same issue applies for hacking TSS with spirefleets or support fleets. And ironically, support fleets *can* hack an ARS, so this is actually misleading as well as a typo. The warning icon for the Scourge Nemesis has a somewhat ambiguous message - it states the the summoning *portal* will be finished in #time#, which could be misinterpreted as the time until the portal is complete, which will then summon the nemesis after some additional time. But what will actually be finished is the nemesis itself - the portal already exists. I would suggest that removing the word portal would clarify this description. In the hacking mouseover of an ARS, TSS or ODSS, it says "They will self-destructs the station." Should be self-destruct, singular? In the intel menu, the mouseover text for Prime Objectives incorrectly states you only have to achieve one of them, since the only way to actually win is by killing all the overlords, and each overlord is listed separately. The mouseover text for science in the resource bar is so out of date it mentions fleets gaining experience! Also, I don't think the whole "more techs will appear in the tech sidebar as you capture fleets with ships that can benefit from them" is applicable anymore either. The Spire City hub mouseover text has a number of inaccuracies caused by the changes to Spire mechanics in the beta: It references sockets instead of casings, and the lines about cruiser flagships becoming battleships and battleships to dreadnaughts are only accurate on the capitol. All coilbeam weapons in the game display only half of their DPS. Usually when a weapon has variable DPS due to the open question of whether there will be enough aoe targets, it has a range of possible damage listed, but coilbeams list only the primary hit, not the aoe hit. Multibeam weapons that are also pointbeams, such as Spire Railgun modules, have contradictory text that says they hit only the target they are aimed at, and that a single target may be damaged by multiple intersecting beams. Dark Spire Spector/Specter is inconsistent about it's name spelling. The base version is Spector, the AI and Player versions are Specter. In the faction setup screen for the human player when you create a custom game, the starting hacking options's mouseover tooltip has a typo, it says "upt to" near the end. Other: The Spire Dreadnaught's mouseover radius is a bit too large, making it hard to select other nearby stuff. I would suggest a 10% reduction? In the hacking menu, if you have two flagships at the same planet which the same kind of boost hack (e.g. increase attack power), and one has already been maxed out and the other hasn't, the button will incorrectly display in the red "cannot hack" style. (Actually clicking the button will let things work fine.) Under certain circumstances, (For example, when the home planet has been double upgraded and no global levels in forcefield tech have been taken) the mouseover for upgrading forcefield tech in the tech menu incorrectly shows that upgrading the tech will increase the cap for the home forcefield. When playing Infused Spire, Spire city names don't behave nicely when building cities. When you first start building the city, it gets a name of (some name from the standard lists) City. You can modify it as normal during this period. But when the city hub finishes building, it's current name is overwritten by one of the Spire names from the spire list, even if it has been changed by the player. In the encyclopedia, the AI Overlord "Base forms" that are never actually used anymore are listed, for phase 1 and phase 2. There's already a lot of listings for all the variants, it seems like it would be a good idea to add the do-not-show-in-encyclopaedia thing to the base forms, perhaps? In the encyclopedia, if you are currently viewing a planet where you have planetary bonuses (e.g. command station bonuses to attack or speed), these bonuses will be listed in the encyclopaedia entries you view as well. They are not reflected in the displayed damage stats, though. Tech screen - Mobile Fort tech. The number for strength gained when upgrading this tech in the sidebar seems to be significantly off - I attach a screenshot "Mobile Tech" as an example. I don't think it's including some of the units as either ships or stationary defences. Tech screen - Alien tech. The number for strength gained when upgrading this tech in the sidebar does not appear when I have a line of Eques. Save attached for this one. When you try to target a ship in multi-phase, the "none of your currently selected ships can target this ship, check it's tooltip for immunities" message will always come up, even if some of your ships are also in multiphase and can thus target it. In fact, this will be true even if *all* your selected ships are in multiphase. This can be seen at planet Butcher in the attached save "Multiphase invulnerability tip" with the ZA turrets and my eques. (Though you'll have to be fast.) Errors in "How to play": Getting Started section: AI Progress: How the AI grows in response to you: Paragraph 5 refers to capturing battlestations. How to get more ships: Paragraph 4 refers to capturing battlestations, and also calls this mandatory, which hasn't been true for a long time. Offensive Strategies section: "Deep strike" using transports: I would suggest renaming this section to something else. Deepstrike is an in-game term for something you DON'T want to do most of the time, after all. Perhaps bypass would be a better word? Defensive Strategies section: Obtain Defences via TSS and ODSS.... : This section says you need to capture a planet to get the discounted hacking cost, this is not actually true, it's enough for the planet to be neutral. AI Mechanisms section: Wormhole Invasion: This section is out of date. There's an up-to-date section on this already in the defensive strategies section. Other Factions section: Lacks all the DLC2 and DLC3 factions. | ||||
Tags | No tags attached. | ||||
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I've fixed a few of these, others seem to be already fixed, and others are still needing to be fixed. |
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Once the next patch comes out I'll go through this and my necro UI one and sort out the ones that are still present into some smaller and more manageable tickets, as Badger has asked. |
Date Modified | Username | Field | Change |
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Mar 19, 2022 1:13 pm | Lord Of Nothing | New Issue | |
Mar 19, 2022 1:14 pm | Lord Of Nothing | Description Updated | |
Mar 19, 2022 5:32 pm | Lord Of Nothing | Description Updated | |
Mar 19, 2022 5:40 pm | Lord Of Nothing | Description Updated | |
Mar 20, 2022 11:25 am | Lord Of Nothing | Description Updated | |
Mar 21, 2022 5:10 pm | Lord Of Nothing | Description Updated | |
Mar 23, 2022 2:24 pm | Lord Of Nothing | Description Updated | |
Mar 23, 2022 9:17 pm | Lord Of Nothing | Description Updated | |
Mar 28, 2022 10:13 am | Lord Of Nothing | Description Updated | |
Mar 28, 2022 10:15 am | Lord Of Nothing | Description Updated | |
Mar 29, 2022 11:46 pm | Lord Of Nothing | Description Updated | |
Apr 1, 2022 9:19 pm | Lord Of Nothing | Description Updated | |
Apr 3, 2022 7:30 pm | Daniexpert | Assigned To | => Daniexpert |
Apr 3, 2022 7:30 pm | Daniexpert | Status | new => assigned |
Apr 4, 2022 9:45 am | Lord Of Nothing | Description Updated | |
Apr 4, 2022 1:50 pm | Lord Of Nothing | Description Updated | |
Apr 4, 2022 1:51 pm | Lord Of Nothing | Note Added: 0065729 | |
Apr 4, 2022 1:51 pm | Lord Of Nothing | File Added: Mobile Tech.png | |
Apr 4, 2022 4:03 pm | Lord Of Nothing | Description Updated | |
Apr 4, 2022 4:17 pm | Lord Of Nothing | Description Updated | |
Apr 4, 2022 5:42 pm | Lord Of Nothing | Description Updated | |
Apr 9, 2022 12:26 pm | Lord Of Nothing | Description Updated | |
Apr 17, 2022 11:09 pm | Lord Of Nothing | Description Updated | |
Apr 17, 2022 11:09 pm | Lord Of Nothing | Note Added: 0066111 | |
Apr 17, 2022 11:09 pm | Lord Of Nothing | File Added: Eques.save | |
Apr 22, 2022 10:12 am | Lord Of Nothing | Note Added: 0066258 | |
Apr 22, 2022 10:12 am | Lord Of Nothing | File Added: MultiPhase invulnerability tip.save | |
Apr 22, 2022 10:15 am | Lord Of Nothing | Description Updated | |
Apr 26, 2022 10:12 pm | Lord Of Nothing | Description Updated | |
May 2, 2022 6:47 pm | tom.prince | Note Added: 0066592 | |
May 2, 2022 8:27 pm | Lord Of Nothing | Note Added: 0066594 |