View Issue Details

IDProjectCategoryLast Update
0026816AI War 2Gameplay IssueApr 16, 2022 12:33 pm
ReporterDismiss Assigned ToChris_McElligottPark  
Status assignedResolutionopen 
Product Version4.009 Architrave Taming 
Summary0026816: in multiplayer the alerts are different for the players
DescriptionThis is problematic because i was seeing alerts for incoming waves targeting the other player's planets that he was not seeing at all.

Screenshots are from the two player perspectives, note different alerts along top.
TagsNo tags attached.

Relationships

related to 0026817 resolvedChris_McElligottPark Multiplayer game generating lots of exceptions 
related to 0026796 resolvedChris_McElligottPark Missing wave notifications on client, exceptions and ships sometimes disappear 

Activities

Dismiss

Apr 1, 2022 7:41 pm

developer  

ArcenDebugLog.txt (1,246,709 bytes)
unknown.png (1,055,641 bytes)
unknown1.png (5,730,487 bytes)

trabbo

Apr 1, 2022 7:47 pm

reporter   ~0065663

> i was seeing alerts for incoming waves targeting the other player's planets that he was not seeing at all.

I played with one other person using LiteNetLib over LAN on version 4.007. We saw something similar. A wave warning appeared with the same timer and strength, but with a different target planet specified.

Strategic Sage

Apr 1, 2022 10:06 pm

reporter   ~0065664

Are there any save games available here?

Cyborg

Apr 2, 2022 12:36 pm

reporter   ~0065666

I'm attaching the most recent save from the 2nd game we tried.
t3.save (397,574 bytes)

Chris_McElligottPark

Apr 4, 2022 12:59 pm

administrator   ~0065728

I'd love to know if this is still in 4.011 or not before I go chasing it. There were a lot of other errors related to MP clients, and this may have been a side effect of them. If not, then I can chase it down. Thanks!

Dismiss

Apr 13, 2022 5:32 pm

developer   ~0065993

It still occurs, if you play for about 30 min it will happen. Next time it does do you want us to attach the save and stuff here? I don't necessarily know if the alert repos on reloading the save, and you wouldn't be able to prove anything without someone rejoining a reloaded save.

Chris_McElligottPark

Apr 13, 2022 5:56 pm

administrator   ~0065997

It's still useful, and I'd load a save with myself to verify things.

Dismiss

Apr 16, 2022 12:33 pm

developer   ~0066083

Just played multiplayer again today and it still occurred regularly. In this case it was another player from germany and we had intermittent lag issues as well. It should be easy to reproduce under such conditions. From the first wave they were not visible to us both.

Issue History

Date Modified Username Field Change
Apr 1, 2022 7:41 pm Dismiss New Issue
Apr 1, 2022 7:41 pm Dismiss File Added: ArcenDebugLog.txt
Apr 1, 2022 7:41 pm Dismiss File Added: unknown.png
Apr 1, 2022 7:41 pm Dismiss File Added: unknown1.png
Apr 1, 2022 7:47 pm trabbo Note Added: 0065663
Apr 1, 2022 10:06 pm Strategic Sage Note Added: 0065664
Apr 2, 2022 12:36 pm Cyborg Note Added: 0065666
Apr 2, 2022 12:36 pm Cyborg File Added: t3.save
Apr 2, 2022 12:36 pm Cyborg Relationship added related to 0026817
Apr 4, 2022 12:59 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 4, 2022 12:59 pm Chris_McElligottPark Status new => feedback
Apr 4, 2022 12:59 pm Chris_McElligottPark Note Added: 0065728
Apr 4, 2022 4:16 pm Chris_McElligottPark Relationship added related to 0026796
Apr 13, 2022 5:32 pm Dismiss Note Added: 0065993
Apr 13, 2022 5:32 pm Dismiss Status feedback => assigned
Apr 13, 2022 5:56 pm Chris_McElligottPark Note Added: 0065997
Apr 16, 2022 12:33 pm Dismiss Note Added: 0066083