View Issue Details

IDProjectCategoryLast Update
0026896AI War 2Crash/ExceptionApr 20, 2022 3:10 pm
Reportereasytarget Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version4.015 The Thrifty Architrave 
Fixed in Version4.025 Lightning Conduction 
Summary0026896: Crash report
DescriptionGame dumped me to a crash log. What preceded the crash was:

1, Played a bit of The Hidden Badger yesterday.
2. Today was firing up an HA campaign to look at the new necro and experienced the map wigging out when I went back to the Badger campaign I saw this: [img]https://i.imgur.com/MtLBexq.png[/img]
3. And then also experienced a crash, Sage says this is a known issue with map loading, but just in case since I got a log wanted to upload it so you could take a quick look.
TagsNo tags attached.

Relationships

related to 0026744 resolvedDaniexpert Galaxy view significant graphical (and intel/visibility) problems when loading one save after another 

Activities

easytarget

Apr 10, 2022 2:06 pm

reporter  

ArcenDebugLog.txt (2,905,745 bytes)

Strategic Sage

Apr 10, 2022 2:38 pm

reporter   ~0065903

I searched and was surprised that there wasn't an open ticket that I was able to find on the map issue. To clarify on how to recreate that:

1) Load any campaign with a decent amount of the map explored.

2) Load any campaign that has Hide Unexplored Planets active. You will have far more of the map revealed than you should.

Restarting the game and loading a Hide Unexplored Planets game will show it as it should be. But if you've loaded a different save earlier in that session without restarting the game, the galaxy map will show too much.

BadgerBadger

Apr 10, 2022 4:22 pm

manager   ~0065908

Last edited: Apr 10, 2022 4:23 pm

There are a number of tickets for the map vision problem already, but the exception I think is a new one

4/10/2022 10:43:29 AM 4.015 SINGLEP Window_SetupFactionsTab: System.Exception: Called WriteTextToSecondLineOfLeftSidebarInLobby on GeneralHumanFactionBaseInfo! We should never hit this method, but instead should be in the PlayerTypeData implementation.
  at Arcen.AIW2.External.GeneralHumanFactionBaseInfo.WriteTextToSecondLineOfLeftSidebarInLobby (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00001] in <acdee8b6dffd426cb5bd3297aa7f7756>:0
  at Arcen.AIW2.External.Window_SetupFactionsTab+bLeftColumnButton.GetTextToShowFromVolatile (Arcen.Universal.ArcenDoubleCharacterBuffer buffer) [0x00399] in <acdee8b6dffd426cb5bd3297aa7f7756>:0

Chris_McElligottPark

Apr 20, 2022 3:10 pm

administrator   ~0066190

Thanks!

* Fixed some errors that could happen in WriteTextToSecondLineOfLeftSidebarInLobby() on human factions.

The other thing, with the galaxy map being off in some ways, is something Daniexpert is looking into in a related ticket.

Issue History

Date Modified Username Field Change
Apr 10, 2022 2:06 pm easytarget New Issue
Apr 10, 2022 2:06 pm easytarget File Added: ArcenDebugLog.txt
Apr 10, 2022 2:38 pm Strategic Sage Note Added: 0065903
Apr 10, 2022 4:21 pm BadgerBadger Relationship added related to 0026744
Apr 10, 2022 4:22 pm BadgerBadger Note Added: 0065908
Apr 10, 2022 4:23 pm BadgerBadger Note Edited: 0065908
Apr 20, 2022 3:10 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Apr 20, 2022 3:10 pm Chris_McElligottPark Status new => resolved
Apr 20, 2022 3:10 pm Chris_McElligottPark Resolution open => fixed
Apr 20, 2022 3:10 pm Chris_McElligottPark Fixed in Version => 4.025 Lightning Conduction
Apr 20, 2022 3:10 pm Chris_McElligottPark Note Added: 0066190