View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002693 | AI War 1 / Classic | Suggestion - AI Type Ideas | Jan 29, 2011 2:34 am | Feb 12, 2011 6:01 am | |
Reporter | soMe_RandoM | Assigned To | Chris_McElligottPark | ||
Status | considering | Resolution | open | ||
Summary | 0002693: Rallyer | ||||
Description | Hard AI, that uses rally point technology stolen from humans then modified into guard post, there rally guard post been modified to mimic commands given from human commander when ship enter system they move to rally guard post. | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
related to | 0002692 | considering | Chris_McElligottPark | Ai signal Rally post |
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Players don't like losing control over their stuff. |
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remember this reversed (reversed) if signal rally post included)) engineered technology thus it less effective in making units ignore there orders. |
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guard post immune to cloaking |
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Players still don't like that. It's a micro trap, either you're there to micro your fleet and it's harmless or you're not there and lose your fleet because you didn't stop an automatic behaviour. |
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there another post saying that technology only affect % of ships from 25%-50% this is reversed from there, and less effective. 10% of ur ships will only fool for the trap. and u cant micro it out because they denied move orders while going to it. so u cant stop it |
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this would only be really bad if they didnt realise to kil lthe post. as long as it doesnt prevent their shooting it wouldnt be so bad |
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it needs to never be under force field that be very bad. |
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Still, players hate losing control. That's the reason WoW devs gave for making aggro skills not work against players and look where it got them. |
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but would u like ai to lose control of it stuff? |
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No, not really. Then it's not an AI anymore. |
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this doesn't stop them from shooting if that what u are worried about. it be low health by time 10 ships attack it. it be finished and dead |
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It's still a bad idea. If you nerf it enough to be inconsequential why bother adding it in first place? And what if those rallied ships move through guard post areas, waking up tons of ships? |
Date Modified | Username | Field | Change |
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Jan 29, 2011 2:34 am | soMe_RandoM | New Issue | |
Jan 29, 2011 2:35 am | soMe_RandoM | Relationship added | related to 0002692 |
Jan 29, 2011 2:36 am | soMe_RandoM | Description Updated | |
Jan 29, 2011 8:22 am | KDR_11k | Note Added: 0009828 | |
Jan 29, 2011 10:39 am | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jan 29, 2011 10:39 am | Chris_McElligottPark | Status | new => considering |
Jan 29, 2011 8:32 pm | soMe_RandoM | Note Added: 0009845 | |
Jan 30, 2011 5:41 am | soMe_RandoM | Note Added: 0009858 | |
Jan 30, 2011 12:12 pm | KDR_11k | Note Added: 0009865 | |
Jan 31, 2011 2:55 am | soMe_RandoM | Note Added: 0009888 | |
Jan 31, 2011 2:56 am | soMe_RandoM | Note Edited: 0009888 | |
Feb 12, 2011 1:52 am | motai | Note Added: 0010284 | |
Feb 12, 2011 2:45 am | soMe_RandoM | Note Added: 0010288 | |
Feb 12, 2011 2:56 am | KDR_11k | Note Added: 0010292 | |
Feb 12, 2011 3:38 am | soMe_RandoM | Note Added: 0010297 | |
Feb 12, 2011 3:47 am | KDR_11k | Note Added: 0010298 | |
Feb 12, 2011 4:01 am | soMe_RandoM | Note Added: 0010299 | |
Feb 12, 2011 6:01 am | KDR_11k | Note Added: 0010300 | |
Feb 12, 2011 6:01 am | KDR_11k | Note Edited: 0010300 |