View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027200 | AI War 2 | Bug - Gameplay | Apr 27, 2022 9:16 pm | Apr 28, 2022 9:33 am | |
Reporter | Dismiss | Assigned To | |||
Status | closed | Resolution | no change required | ||
Product Version | 5.005 Threat Properly Threatens | ||||
Summary | 0027200: odd stacking behavior in this scene | ||||
Description | Note the screenshot: there's a stack of 8 royal shield guardians and then 56 unstacked royal spider guardians...? Galaxy settings are to stack enemies at 500 (does that mean... total in system of any type, or of the same type?). | ||||
Tags | No tags attached. | ||||
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max_count_per_npc_faction_before_stack="3" Working as intended. They stack earlier for performance, due to the forcefields. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 27, 2022 9:16 pm | Dismiss | New Issue | |
Apr 27, 2022 9:16 pm | Dismiss | File Added: image.png | |
Apr 27, 2022 9:16 pm | Dismiss | File Added: bug.save | |
Apr 27, 2022 9:16 pm | Dismiss | File Added: ArcenDebugLog.txt | |
Apr 28, 2022 5:16 am | RocketAssistedPuffin | Note Added: 0066527 | |
Apr 28, 2022 9:33 am | BadgerBadger | Status | new => closed |
Apr 28, 2022 9:33 am | BadgerBadger | Resolution | open => no change required |