View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027251 | AI War 2 | Bug - Other | May 3, 2022 5:07 pm | May 5, 2022 11:45 am | |
Reporter | mattmein | Assigned To | Chris_McElligottPark | ||
Status | feedback | Resolution | open | ||
Product Version | 5.006 End To Spontaneous Combustion | ||||
Summary | 0027251: Can't unpause, not saving | ||||
Description | This has happened 2 times now. While playing, the game suddenly does not want to unpause anymore. Clicking on the unpause button does nothing. I then go and save the game, and quit. When I try to load my saved game, I see that it is not in the list. | ||||
Tags | No tags attached. | ||||
related to | 0026729 | resolved | Chris_McElligottPark | Game permanently paused |
related to | 0026874 | resolved | Chris_McElligottPark | Game behaves as if paused, does not allow saves or continuation of gameplay |
|
Player.log (68,593 bytes)
Mono path[0] = 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Managed' Mono config path = 'C:/Program Files (x86)/Steam/steamapps/common/AI War 2/MonoBleedingEdge/etc' Initialize engine version: 2020.3.27f1 (e759542391ea) [Subsystems] Discovering subsystems at path C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/UnitySubsystems GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: Intel(R) HD Graphics 520 (ID=0x1916) Vendor: VRAM: 4000 MB Driver: 27.20.100.9664 Begin MonoManager ReloadAssembly - Completed reload, in 3.989 seconds <RI> Initializing input. <RI> Input initialized. <RI> Initialized touch support. UnloadTime: 8.260400 ms Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001F0F7F8D040.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001F0F9320040.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001EE89C32010.dll Particle System is trying to spawn on a mesh with zero surface area Particle System is trying to spawn on a mesh with zero surface area Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001F0E7BD2020.dll Fallback handler could not load library C:/Program Files (x86)/Steam/steamapps/common/AI War 2/AIWar2_Data/Mono/data-000001F11FA5F030.dll Setting up 1 worker threads for Enlighten. Thread -> id: 3e4 -> priority: 1 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.OnDisable () [0x0000d] in <6c742b63882e4028831fefcd3ee9f3da>:0 at TMPro.TMP_SubMeshUI.OnDisable () [0x00000] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 NullReferenceException at (wrapper managed-to-native) UnityEngine.Material.GetFloatImpl(UnityEngine.Material,int) at UnityEngine.Material.GetFloat (System.String name) [0x00008] in <ad199b1c67244da3a5ed230e5d202f21>:0 at TMPro.TMP_SubMeshUI.UpdateMaterial () [0x0002c] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at TMPro.TMP_SubMeshUI.SetMaterialDirty () [0x00007] in <f1521d20f1fb4cb3bcf3de923cb94998>:0 at UnityEngine.UI.MaskableGraphic.RecalculateMasking () [0x00019] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.MaskUtilities.NotifyStencilStateChanged (UnityEngine.Component mask) [0x00049] in <6c742b63882e4028831fefcd3ee9f3da>:0 at UnityEngine.UI.Mask.OnDisable () [0x00083] in <6c742b63882e4028831fefcd3ee9f3da>:0 |
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* In the internal debug menu (the one from the escape menu), there are now "Log All Threads" and "Abort All Threads" buttons. ** If the game is getting stuck in a background deadlock, this will give us some information on it. The tooltips have more information on it. ** If you press the Abort All Threads button, it may crash the game (in theory -- so far it has not in testing), but it gives us exact stack traces (within reason) for all the threads it is aborting. Assuming that there is a stuck thread, and not a stuck Interlocked value, this will identify any deadlock for us to within the method that it exists in, at least. |
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Thanks! For the next build, 5.007: * Added a new "Threading Exchanger" framework to our general library for the game. This hands certain forms of gates into the code, where a thread cannot go into that section of the code until another thread reports that it is done in there. ** Previously this was implemented with dozens of individual Interlocked.Exchange calls, but now those all use the ThreadingExchanger class, which centralizes things. ** Overall, not much changes with this, except that now when you use the "Log All Threads" debug function, or the "Abort All Threads" debug function, it will also log all of these that are set to busy, and set them all to idle. ** If you are seeing the game "paused and won't do anything," then this should be the final piece of instrumentation that would fix that. For MP clients, same deal. *** This is mostly a debugging tool, but it's also a workaround. When you run into one of those "perma paused, won't go" situations, have everyone affected hit the escape menu, go into debug on that, and hit "Abort all threads," and that should get things moving again. Please then also send us the logs that result from that, so that we can fix whatever the issue is now that it's been identified. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 3, 2022 5:07 pm | mattmein | New Issue | |
May 3, 2022 5:07 pm | mattmein | File Added: Player.log | |
May 3, 2022 7:39 pm | trabbo | Relationship added | related to 0026729 |
May 3, 2022 7:40 pm | trabbo | Relationship added | related to 0026874 |
May 4, 2022 12:03 pm | Chris_McElligottPark | Note Added: 0066608 | |
May 4, 2022 12:03 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 4, 2022 12:03 pm | Chris_McElligottPark | Status | new => assigned |
May 5, 2022 11:45 am | Chris_McElligottPark | Status | assigned => feedback |
May 5, 2022 11:45 am | Chris_McElligottPark | Note Added: 0066617 |