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IDProjectCategoryLast Update
0002730AI War 1 / ClassicNote To TestMar 23, 2011 7:32 pm
ReporterRed Spot Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version5.000 
Fixed in Version5.007 
Summary0002730: Destruction of Colonyships and Mobile builders
DescriptionWhen you replace or lose a CC, the following will happen:

Using the following setup:
-Econ 2 CC
-5 Colony ships
-10 Mobile builders

Replace CC =>> All say "boom!".
Kill CC =>> All say "boom!", but now you also lose energy-generators.

Putting 4 Colony ships in a transport together with all Mobile builders:

Replace CC =>> 3 Colony ships lost, 1 survive // 4 Mobile builders lost, 6 survive.
Kill CC =>> 3 Colony ships lost, 2 survive // 5 Mobile builders lost, 5 survive. Again with the loss of energy-generators.


This doesnt seem to behave as, afaik, it should.
TagsNo tags attached.
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has duplicate 0002974 resolvedChris_McElligottPark Replacing Command Station does destroy mobile builders (maybe colony ships too) 

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Chris_McElligottPark

Mar 23, 2011 7:32 pm

administrator   ~0011373

Thanks!

* Previously, when command stations were replaced, colony ships and mobile builders were still dying even though they shouldn't have been. Fixed.

Issue History

Date Modified Username Field Change
Feb 2, 2011 3:22 pm Red Spot New Issue
Feb 28, 2011 3:37 pm Draco18s Relationship added has duplicate 0002974
Mar 23, 2011 7:32 pm Chris_McElligottPark Note Added: 0011373
Mar 23, 2011 7:32 pm Chris_McElligottPark Status new => resolved
Mar 23, 2011 7:32 pm Chris_McElligottPark Fixed in Version => 5.007
Mar 23, 2011 7:32 pm Chris_McElligottPark Resolution open => fixed
Mar 23, 2011 7:32 pm Chris_McElligottPark Assigned To => Chris_McElligottPark