View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027342 | AI War 2 | Bug - Gameplay | May 13, 2022 3:44 pm | May 22, 2022 8:21 am | |
Reporter | Caseycc_1 | Assigned To | Chris_McElligottPark | ||
Status | assigned | Resolution | open | ||
Product Version | 5.009 Zeusathon II And DZ Sidekicks | ||||
Summary | 0027342: Multiplayer Sync issues and blocks that require the client to reload, | ||||
Description | Prep: Deleted log files, verified cache, Setup: Direct IP: Litenet US Host, Finnish Client Host - Caseycc - Human Spire Client - Karma - Necro Sidekick Host does not seem to have any sync issues, and sync issues seem to never fix without the client leaving and rejoining. Notes from the client: Potential causes of errors / how I play Necromancer sidekick when joining multiplayer game hosted by someone else * Sometimes moving flagships causes an error: Select group of 6 flagships and their fleets of 0000001:0000001.8k total. They are in "pursuit" mode, move between planets, zoom in and select the ships on another planet via hotkey --> move into combat in "pursuit" mode * When building a necropolises it doesn't appear client side until after reload. Same thing often happens with the sub-buildings of necropolis. This seems to happen more often when building under shields and one workaround was to stop building under shields to reduce errors: Build necropolises on human spire planets outside forcefields, but buildings (fleet spawn buildings) inside human forcefields. build 1 of each totem available, overlapping the necro & human buildings as much as possible * Unloading ships in flagships when the planet is not in focus causes a desync on client side and ships never appear unloaded. Loading with planet in focus usually works. * Sometimes ships refuse to take orders, sometimes it's half the fleet other times all of them unless the move order is spammed a lot. We have tried this at reduced speed in case it was a lag issue. * Sometimes in combat, a major desync seems to happen where a large error cascade happens and all/allied/enemy ships stop firing and stop taking orders. Additional bugging out things BUT not included in this error log: * Hacking templar rifts seem to break something, the result never appears/populates * Hacking elderlings seems to break stuff (I don't see the results) * Transforming flagships makes ship disappear * Deep strikes and instigator bases spawning do not appear to me (the client) in notifications without a reload. * Occasionally hacking response fleets are not visible to me (the client) while they are visible to the host Hacking templar rifts seem to break something (I don't see the building I gained from the hack until after rejoining the game) * ALL of these errors are fixed when I rejoin the multiplayer game, but can/do appear/break again | ||||
Tags | No tags attached. | ||||
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If I forget to check back here and you need more info you can contact me directly on discord/Arcen Games: Caseycc#3165 |
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Side question, Playing Human Spire it seems like I'm falling further and further behind on cities per land I take. As in I'm not granted enough cities to place one every 2 spaces so I'm gradually having more and more planets where I could place one but the cap won't let me. Is that perhaps because there are technically 2 players so it's allocating space for both, but since the client is a sidekick they can't actually build them and it's an oversight/bug? |
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Doesn't it give you relics as fast as you collect them and the debris? I usually have more relics than i can handle and need to leave the Relic unclaimed for a while. I can see how two players would lead to faster expansion but afaik spire picks spawn locations avoiding a distance from planets you OWN. Since the sidekick doesn't own anything, even if its built on, a relic should be able to spawn there...have you seen this? |
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I am talking about playing the Human Spire empire type, not the spire quest line mode. In Human Spire empire you start being able to build the cities, they cost ~8m. There's no hunting of the relic pieces etc. |
Date Modified | Username | Field | Change |
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May 13, 2022 3:44 pm | Caseycc_1 | New Issue | |
May 13, 2022 3:44 pm | Caseycc_1 | File Added: To War_MultiplayerBugs_CaseyccKarma.rar | |
May 13, 2022 3:46 pm | Caseycc_1 | Note Added: 0066760 | |
May 14, 2022 8:03 am | Caseycc_1 | Note Added: 0066772 | |
May 21, 2022 10:11 pm | Daniexpert | Assigned To | => Chris_McElligottPark |
May 21, 2022 10:11 pm | Daniexpert | Status | new => assigned |
May 21, 2022 10:12 pm | Daniexpert | Sticky Issue | No => Yes |
May 21, 2022 10:39 pm | Dismiss | Note Added: 0066843 | |
May 22, 2022 8:21 am | Caseycc_1 | Note Added: 0066847 |