View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027357 | AI War 2 | Gameplay Issue | May 15, 2022 1:24 pm | May 23, 2022 10:40 pm | |
Reporter | Ovalcircle | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | no change required | ||
Product Version | 5.010 Client Message Order | ||||
Summary | 0027357: DZ sidekick can trigger the reserves | ||||
Description | The only way to get around this is to destroy every AI command station that can cause deepstrikes or for the Human player to take planets across the galaxy. | ||||
Tags | No tags attached. | ||||
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DZ can deepstrike.savemet (128 bytes)
SI 120334218 1491 DzZA Ark 10 v 6 van <color=#ffe066>Moderate </color> Vanguard Difficulty 6 1 <color=#f5fffa>Ovalcircle</color> |
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Doing some testing locally, it appears that planets that has influence on (i.e. no AI command station and has economic structures on it) will also prevent deep-stirke. So, if you want to prevent deep-strike without needing a human empire to take a planet, then you'll need to destroy *some* command stations, and clear enough of a path that the DZ economic ships will choose to path to those planets without a command station. |
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So when I load this save, I see that the Dark Zenith ships have gone into deepstrike distance from a player controlled planet. Their ships count as player ships. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 15, 2022 1:24 pm | Ovalcircle | New Issue | |
May 15, 2022 1:24 pm | Ovalcircle | File Added: DZ can deepstrike.savemet | |
May 15, 2022 1:24 pm | Ovalcircle | File Added: DZ can deepstrike.save | |
May 21, 2022 5:08 am | tom.prince | Note Added: 0066828 | |
May 23, 2022 10:40 pm | BadgerBadger | Assigned To | => BadgerBadger |
May 23, 2022 10:40 pm | BadgerBadger | Status | new => resolved |
May 23, 2022 10:40 pm | BadgerBadger | Resolution | open => no change required |
May 23, 2022 10:40 pm | BadgerBadger | Note Added: 0066862 |