View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027369 | AI War 2 | Bug - Gameplay | May 17, 2022 12:07 pm | Jul 5, 2022 12:37 pm | |
Reporter | JDingDong8_1 | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.010 Client Message Order | ||||
Fixed in Version | 5.500 Classic Fusion, And A Megaton Otherwise | ||||
Summary | 0027369: Spire city cannot bolster any fleets | ||||
Description | In a (human empire) Fallen Spire game, I founded a spire city via relic search & chase. Once the relic arrived, the city spawned in at full health (normal I think). This city was unable to bolster any fleets, similar to an infused empire city that is currently building. I could build spire module buildings as normal. Both spire city and cmd station fully built, full hp & not paralysed or anything. First save (no bolster.save) is to showcase the problem. Second save (preRelicSearch.save) is before relic chase so can recreate. Steps to recreate using preRelicSearch.save: 1. Select the fleet bound to hotkey 1, at planet Hatohara 2. Search for spire relic at this planet. The relic will spawn. 3. Direct the relic to create a new spire city on planet Householder (I did right next to command station/ZPG) 4. Defend as best can on 5x speed while relic travels. Should go okay using fleets to defend. 5. Once relic arrives, check newly created spire city in fleets tab to assign fleet to bolster. Should be unable to bolster even preexisting spire fleet. Should however be able to place buildings as normal. | ||||
Tags | No tags attached. | ||||
|
|
|
Apologies in advance if this is a case of me missing a mechanic/status effect. I should note I checked to see if the buildings that don't require bolstering worked (spire reactors, miners, shipyards - basically every non-neural net building) and these all worked as normal |
|
Another save with this issue, but from another game. Upon creating a third Spire City, the Neural nets started working again - but the "city bolsters X fleet" option still wasn't, so unable to change which fleet each city bolsters. See attached save2 - this one's just a save where issue has happened/is occuring |
|
Fixed |
Date Modified | Username | Field | Change |
---|---|---|---|
May 17, 2022 12:07 pm | JDingDong8_1 | New Issue | |
May 17, 2022 12:07 pm | JDingDong8_1 | File Added: no bolster.save | |
May 17, 2022 12:07 pm | JDingDong8_1 | File Added: preRelicSearch.save | |
May 17, 2022 12:16 pm | JDingDong8_1 | Note Added: 0066801 | |
May 17, 2022 12:16 pm | JDingDong8_1 | Note Edited: 0066801 | |
Jul 3, 2022 12:47 pm | JDingDong8_1 | Note Added: 0067044 | |
Jul 3, 2022 12:47 pm | JDingDong8_1 | File Added: save2.save | |
Jul 5, 2022 12:37 pm | BadgerBadger | Assigned To | => BadgerBadger |
Jul 5, 2022 12:37 pm | BadgerBadger | Status | new => resolved |
Jul 5, 2022 12:37 pm | BadgerBadger | Resolution | open => fixed |
Jul 5, 2022 12:37 pm | BadgerBadger | Fixed in Version | => 5.500 Classic Fusion, And A Megaton Otherwise |
Jul 5, 2022 12:37 pm | BadgerBadger | Note Added: 0067052 |