View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027446 | AI War 2 | Bug - Other | Jun 5, 2022 4:36 pm | Jun 13, 2022 12:34 pm | |
Reporter | Lord Of Nothing | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.014 The Tom Show | ||||
Fixed in Version | 5.018 Easier Reconnection | ||||
Summary | 0027446: Inactive Faction Threads issue (from reloading mods) | ||||
Description | I'm not really sure what kind of issue this is, whether it's simply UI or actually functional, hence "other". So, I have a replication for at least one possible case where you get a lot of inactive faction threads, as seen in the screenshot. Step 1. Have a save ready with mods enabled. I attach one for which the enabled mod is Outguard party, but the issue can be replicated with other mods. (I've done it with my own XML mod for the exowar units, and Badger's Dark Zenith Sidekick mod.) Step 2. Ensure the mod the save needs is disabled. Step 3. Attempt to load the save. It will fail, and ask you if you want it to load the mod. Say yes. Step 4. Once it has finished, load the save. Step 5. Wait 30 ingame seconds. The error messages should appear as in the attached image. This replicated for Dismiss as well when we discussed it on Discord. Log all threads and Dump all threads does not produce any useful information as far as I can tell, but that may be me doing something wrong, the debug log simply has this: 6/5/2022 6:39:56 PM 5.014 SINGLEP Clearing player accounts. 6/5/2022 6:39:56 PM 5.014 SINGLEP Finish load save in 300ms 6/5/2022 6:40:57 PM 5.014 SINGLEP Logging all current threads... 6/5/2022 6:40:57 PM 5.014 SINGLEP ************** Thread Stack Traces: ************** 6/5/2022 6:40:57 PM 5.014 SINGLEP ************** ThreadingExchanger Statuses: ************** 6/5/2022 6:41:03 PM 5.014 SINGLEP Aborting all current threads... 6/5/2022 6:41:03 PM 5.014 SINGLEP ************** Thread Aborts: ************** 6/5/2022 6:41:03 PM 5.014 SINGLEP ************** ThreadingExchanger Status Resets: ************** 6/5/2022 6:47:40 PM 5.014 SINGLEP Memory Profile Debug Data On Game Exit: Game Version: 5014_TheTomShow Multiplayer Status: SinglePlayerOnly But I attach my debug log anyway. | ||||
Tags | No tags attached. | ||||
related to | 0027412 | resolved | Chris_McElligottPark | Many inactive faction threads (from reloading mods) |
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Thanks! * Fixed a really complex issue with the long-range-planning threads that could see a couple of them potentially running at the same time when they should not have (this is not for certain), and which definitely could see some of them not running at all at other times (this is certain). ** The latter case was most easily triggered by changing mods or dlc around and then playing the game after that without first restarting the game. This was manifesting as "a bunch of inactive threads" warning. |
Date Modified | Username | Field | Change |
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Jun 5, 2022 4:36 pm | Lord Of Nothing | New Issue | |
Jun 5, 2022 4:36 pm | Lord Of Nothing | File Added: red_white_blue.save | |
Jun 5, 2022 4:36 pm | Lord Of Nothing | File Added: 20220605184103_1.jpg | |
Jun 5, 2022 4:36 pm | Lord Of Nothing | File Added: ArcenDebugLog.txt | |
Jun 5, 2022 4:38 pm | Lord Of Nothing | Description Updated | |
Jun 7, 2022 7:05 pm | BadgerBadger | Relationship added | related to 0027412 |
Jun 7, 2022 7:06 pm | BadgerBadger | Summary | Inactive Faction Threads issue => Inactive Faction Threads issue (from reloading mods) |
Jun 13, 2022 12:34 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
Jun 13, 2022 12:34 pm | Chris_McElligottPark | Status | new => resolved |
Jun 13, 2022 12:34 pm | Chris_McElligottPark | Resolution | open => fixed |
Jun 13, 2022 12:34 pm | Chris_McElligottPark | Fixed in Version | => 5.018 Easier Reconnection |
Jun 13, 2022 12:34 pm | Chris_McElligottPark | Note Added: 0066986 |