View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027499 | AI War 2 | Gameplay Issue | Jul 3, 2022 12:27 pm | May 22, 2023 3:48 pm | |
Reporter | Dismiss | Assigned To | Dismiss | ||
Status | assigned | Resolution | open | ||
Product Version | 5.018 Easier Reconnection | ||||
Summary | 0027499: sim slowdown after showdown device finishes | ||||
Description | Notice that the sim speed isn't hitting the target 150% even while paused. And the tasks taking the longest are MetalFlowPlanning, ProtectionPlanning, and TractorPlanning. | ||||
Tags | No tags attached. | ||||
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Seems like a good save to start the performance work you suggested in discord |
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I see the below Excpetion repeatedly. The game seems to be running at a pretty reasonable speed to my mind for this level of late game madness otherwise though. I see it usually as between 65-80% 5/17/2023 2:59:55 PM 5.554 SINGLEP Error! Tried to serialize 6862 but it was already back in the pool! at System.Environment.get_StackTrace () [0x00000] in <695d1cc93cca45069c528c15c9fdd749>:0 at Arcen.Universal.ArcenDebugging.ArcenLog_InnerOnMainThreadOnly (System.String Message, Arcen.Universal.DebugLogDestination Destination, System.Boolean IncludeStackTrace, Arcen.Universal.Verbosity Verbosity, System.DateTime Timestamp) [0x00000] in <1658a0fe4f084060ae4566da657fabc4>:0 at Arcen.Universal.ArcenDebugging.ArcenDebugLog (System.String Message, Arcen.Universal.Verbosity Verbosity) [0x00000] in <1658a0fe4f084060ae4566da657fabc4>:0 at Arcen.AIW2.Core.GameCommand.SerializeTo_AlwaysForNetworkNeverDisk (Arcen.Universal.SerMetaData MetaData, Arcen.Universal.ArcenSerializationBuffer Buffer, Arcen.Universal.SerializationCommandType SerializationCmdType) [0x00000] in <f7342719acef4708a1a3f8768aef9dfe>:0 at Arcen.AIW2.Core.AIWar2Networking.OnClient_SendClientCommandsToServer () [0x00000] in <f7342719acef4708a1a3f8768aef9dfe>:0 at Arcen.AIW2.Core.World_AIW2.OnClient_SendClientCommandsAndSuchToServer () [0x00000] in <f7342719acef4708a1a3f8768aef9dfe>:0 at Arcen.AIW2.Core.Engine_AIW2.ProcessArbitraryFrameOnMainThread (System.Boolean& stalledWaitingOnConnections, System.String& reasonForNoVisualUpdates) [0x00000] in <f7342719acef4708a1a3f8768aef9dfe>:0 at Arcen.Universal.Engine_Universal.OnUpdateEngineUniversalFromMainThread () [0x00000] in <1658a0fe4f084060ae4566da657fabc4>:0 at Arcen.AIW2.Core.ArcenGameControllerBase.BaseUpdate () [0x00000] in <f7342719acef4708a1a3f8768aef9dfe>:0 at ArcenGameController.Update () [0x00000] in <37480ea94fbe44d48f5ee03d59378c32>:0 |
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Unrelated but I fixed the issue with that exception. Interestingly, i get a smooth 150% sim performance if i just disable the couple of planning contexts I mentioned in initial post. Looks like something i can dig into farther and figure out how to not have them disabled but just perform reasonably in late-game situations. |
Date Modified | Username | Field | Change |
---|---|---|---|
Jul 3, 2022 12:27 pm | Dismiss | New Issue | |
Jul 3, 2022 12:27 pm | Dismiss | File Added: image.png | |
Jul 3, 2022 12:27 pm | Dismiss | File Added: slow.save | |
Jul 3, 2022 12:28 pm | Dismiss | Product Version | => 5.018 Easier Reconnection |
May 11, 2023 6:48 pm | BadgerBadger | Assigned To | => Dismiss |
May 11, 2023 6:48 pm | BadgerBadger | Status | new => assigned |
May 11, 2023 6:49 pm | BadgerBadger | Note Added: 0067758 | |
May 17, 2023 5:01 pm | BadgerBadger | Note Added: 0067783 | |
May 17, 2023 5:02 pm | BadgerBadger | Note Edited: 0067783 | |
May 22, 2023 3:48 pm | Dismiss | Note Added: 0067790 |