View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027550 | AI War 2 | Bug - Gameplay | Aug 3, 2022 4:24 pm | Aug 6, 2022 11:44 pm | |
Reporter | Lord Of Nothing | Assigned To | BadgerBadger | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.503 Multiplayer Bug Smiting | ||||
Fixed in Version | 5.504 Multiplayer Bug Smiting Part 2 | ||||
Summary | 0027550: Necromancy damage creates two ships on death, not one. | ||||
Description | Tested with skeletons and wights. It seems to happening almost all the time. See attached save for a ready case for skeletons, and there are some guardians next door. When a unit is killed by the necromancer, they should get one skeleton/wight. They get a stack of two instead. This seems likely to be related to a similar but apparently less consistent issue with nanocausation and zombification. | ||||
Tags | No tags attached. | ||||
related to | 0027546 | resolved | BadgerBadger | nanocaust giving double ships |
related to | 0027516 | resolved | BadgerBadger | killing ai overlord phase 1 spawns TWO phase 2 |
Date Modified | Username | Field | Change |
---|---|---|---|
Aug 3, 2022 4:24 pm | Lord Of Nothing | New Issue | |
Aug 3, 2022 4:24 pm | Lord Of Nothing | File Added: Watch the numbers.save | |
Aug 3, 2022 4:24 pm | Lord Of Nothing | Relationship added | related to 0027546 |
Aug 4, 2022 8:26 pm | BadgerBadger | Relationship added | related to 0027516 |
Aug 6, 2022 11:44 pm | BadgerBadger | Assigned To | => BadgerBadger |
Aug 6, 2022 11:44 pm | BadgerBadger | Status | new => resolved |
Aug 6, 2022 11:44 pm | BadgerBadger | Resolution | open => fixed |
Aug 6, 2022 11:44 pm | BadgerBadger | Fixed in Version | => 5.504 Multiplayer Bug Smiting Part 2 |
Aug 6, 2022 11:44 pm | BadgerBadger | Note Added: 0067132 |