View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027638 | AI War 2 | Bug - Gameplay | Nov 15, 2022 10:51 am | Nov 15, 2022 11:57 am | |
Reporter | Lord Of Nothing | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.523 Customizable Ship Materials (Via Mods) | ||||
Summary | 0027638: Auto-place all of something in the build menu by double clicking it! from patch 5.523 fails and throws errors as necro | ||||
Description | As the title. To observe this in action, start a new necro game and double click any building that can be constructed. Noticed after accidental double click in current game. It will fail and throw an error. Error log from two tries: 11/15/2022 3:45:40 PM 5.523 SINGLEP Error on image button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.PlacementCondition.GetEntitySpawnPoint_CenterEntity (Arcen.AIW2.Core.GameEntityTypeData ToSpawn, Arcen.AIW2.Core.Planet ToSpawnOn, Arcen.AIW2.Core.GameEntity_Base Center, System.Int32 MinDistance, System.Int32 MaxDistance, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.Universal.FInt InnerVarianceAdd, Arcen.Universal.FInt InnerVarianceSub, System.Int32 AbsoluteMaxDistance, Arcen.AIW2.Core.StateOfMatterTypeData StateOfMatter, Arcen.Universal.List`1[T] RequirementsOrNull, Arcen.AIW2.Core.PlacementDistanceAutoModifier PlacementModifier, System.Int32 Tries, System.Boolean Trace) [0x00024] in <7df844b9ffec4ee3ad032854eaddf193>:0 at Arcen.AIW2.Core.PlacementCondition.PlaceUnitsUpToCap_AroundEntity (Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.FleetMembership FleetMem, Arcen.AIW2.Core.Planet SpawnPlanet, Arcen.AIW2.Core.GameEntity_Squad CenterEntity, Arcen.AIW2.Core.StateOfMatterTypeData StateOfMatter, System.Int32 TargetAmountToExist, System.Boolean StillHasToBeBuilt, System.Boolean Trace) [0x00016] in <7df844b9ffec4ee3ad032854eaddf193>:0 at Arcen.AIW2.External.DirectBuild_FleetMembership.HandleButtonClick (Arcen.AIW2.Core.DirectBuildable& buildable, MouseHandlingInput input) [0x000cb] in <973fc683c48e4f7091b536bc4069ab90>:0 at Arcen.AIW2.Core.DirectBuildable.HandleButtonClick (MouseHandlingInput input) [0x00001] in <7df844b9ffec4ee3ad032854eaddf193>:0 at Arcen.AIW2.External.Window_InGameSidebarDirectBuild+btnDirectPlacement.HandleClick (MouseHandlingInput input) [0x0005b] in <973fc683c48e4f7091b536bc4069ab90>:0 at Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <9ad4a0e6f2b044e08dd8cc79b3fbab56>:0 at Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00015] in <9ad4a0e6f2b044e08dd8cc79b3fbab56>:0 11/15/2022 3:45:43 PM 5.523 SINGLEP DELAYED24 TID40 Host Resetting Necromancer Empire index 1 build thought to 0 11/15/2022 3:46:36 PM 5.523 SINGLEP DELAYED25 TID35 Host Resetting Necromancer Empire index 1 build thought to 0 11/15/2022 3:46:39 PM 5.523 SINGLEP Error on image button click: System.NullReferenceException: Object reference not set to an instance of an object at Arcen.AIW2.Core.PlacementCondition.GetEntitySpawnPoint_CenterEntity (Arcen.AIW2.Core.GameEntityTypeData ToSpawn, Arcen.AIW2.Core.Planet ToSpawnOn, Arcen.AIW2.Core.GameEntity_Base Center, System.Int32 MinDistance, System.Int32 MaxDistance, Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.Universal.FInt InnerVarianceAdd, Arcen.Universal.FInt InnerVarianceSub, System.Int32 AbsoluteMaxDistance, Arcen.AIW2.Core.StateOfMatterTypeData StateOfMatter, Arcen.Universal.List`1[T] RequirementsOrNull, Arcen.AIW2.Core.PlacementDistanceAutoModifier PlacementModifier, System.Int32 Tries, System.Boolean Trace) [0x00024] in <7df844b9ffec4ee3ad032854eaddf193>:0 at Arcen.AIW2.Core.PlacementCondition.PlaceUnitsUpToCap_AroundEntity (Arcen.AIW2.Core.ArcenHostOnlySimContext Context, Arcen.AIW2.Core.FleetMembership FleetMem, Arcen.AIW2.Core.Planet SpawnPlanet, Arcen.AIW2.Core.GameEntity_Squad CenterEntity, Arcen.AIW2.Core.StateOfMatterTypeData StateOfMatter, System.Int32 TargetAmountToExist, System.Boolean StillHasToBeBuilt, System.Boolean Trace) [0x00016] in <7df844b9ffec4ee3ad032854eaddf193>:0 at Arcen.AIW2.External.DirectBuild_FleetMembership.HandleButtonClick (Arcen.AIW2.Core.DirectBuildable& buildable, MouseHandlingInput input) [0x000cb] in <973fc683c48e4f7091b536bc4069ab90>:0 at Arcen.AIW2.Core.DirectBuildable.HandleButtonClick (MouseHandlingInput input) [0x00001] in <7df844b9ffec4ee3ad032854eaddf193>:0 at Arcen.AIW2.External.Window_InGameSidebarDirectBuild+btnDirectPlacement.HandleClick (MouseHandlingInput input) [0x0005b] in <973fc683c48e4f7091b536bc4069ab90>:0 at Arcen.Universal.ArcenUI_ImageButton.OnClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00029] in <9ad4a0e6f2b044e08dd8cc79b3fbab56>:0 at Arcen.Universal.ArcenUI_ImageButton.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00015] in <9ad4a0e6f2b044e08dd8cc79b3fbab56>:0 11/15/2022 3:46:41 PM 5.523 SINGLEP DELAYED26 TID19 Host Resetting Necromancer Empire index 1 build thought to 0 | ||||
Tags | No tags attached. | ||||
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Additional note: Looks like the same thing happens with battlestation/citadel turrets when playing as a normal human empire on planets without a human command station. |
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Suggested this is related to "Auto-place all of something in the build menu by right clicking or double clicking it!" |
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Previous behavior which was also odd was, it would build non-sniper turrets around the AI command station if there was one on the planet. Now it builds them around the battlestation if there is no HUMAN command station. For necro it builds necropolis buildings around the necropolis. For actually building a necropolis it does nothing (as before). |
Date Modified | Username | Field | Change |
---|---|---|---|
Nov 15, 2022 10:51 am | Lord Of Nothing | New Issue | |
Nov 15, 2022 10:53 am | Lord Of Nothing | Note Added: 0067344 | |
Nov 15, 2022 10:56 am | Lord Of Nothing | Note Edited: 0067344 | |
Nov 15, 2022 11:05 am | BadgerBadger | Assigned To | => Dismiss |
Nov 15, 2022 11:05 am | BadgerBadger | Status | new => assigned |
Nov 15, 2022 11:06 am | BadgerBadger | Note Added: 0067345 | |
Nov 15, 2022 11:57 am | Dismiss | Status | assigned => resolved |
Nov 15, 2022 11:57 am | Dismiss | Resolution | open => fixed |
Nov 15, 2022 11:57 am | Dismiss | Note Added: 0067346 |