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IDProjectCategoryLast Update
0002768AI War 1 / ClassicSuggestion - Balance TweaksFeb 8, 2011 11:51 am
ReporterSunshine Assigned To 
Status newResolutionopen 
Product Version5.000 
Summary0002768: Some Mk1 things not immune to Fusion Cutters when higher mks are
DescriptionSentinel Frigates, and many guard posts are not immune to fusion cutters at mk1, but are at higher marks. Is this intentional?
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keith.lamothe

Feb 8, 2011 11:02 am

administrator   ~0010115

It's not intentional but not necessarily a bug either. There's a rule in the stats initialization that says "if health > someNumber then immune to fusion cutters".

Probably would make more sense if it didn't result in some mks being immune and others not, though.

Sunshine

Feb 8, 2011 11:45 am

reporter   ~0010127

Last edited: Feb 8, 2011 11:46 am

Ah, okay, I just thought being immune to Fusion Cutters was an attribute that was explicitly defined, didn't think it was based on a rule.

Edit: What's the cutoff, if you know off the top of your head?

keith.lamothe

Feb 8, 2011 11:51 am

administrator   ~0010129

There are some ships that specifically get the immunity, regardless of health.

The cutoff is MaxHealth > 1000000. That's before cap scale is applied, though I don't recall if it's before or after the *7 that a lot of fleet of ships get.

Issue History

Date Modified Username Field Change
Feb 8, 2011 10:55 am Sunshine New Issue
Feb 8, 2011 11:02 am keith.lamothe Note Added: 0010115
Feb 8, 2011 11:45 am Sunshine Note Added: 0010127
Feb 8, 2011 11:46 am Sunshine Note Edited: 0010127
Feb 8, 2011 11:51 am keith.lamothe Note Added: 0010129