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IDProjectCategoryLast Update
0002769AI War 1 / ClassicBug - OtherMar 23, 2011 10:05 pm
Reporterrustayne Assigned ToChris_McElligottPark  
Status resolvedResolutionfixed 
Product Version5.000 
Fixed in Version5.007 
Summary0002769: Armor Warhead only has 1 hp
DescriptionThought it was odd that it only has 1 HP when the description of it says almost nothing can destroy it. Trust me, they can. :P
TagsNo tags attached.
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soMe_RandoM

Feb 8, 2011 5:06 pm

reporter   ~0010153

implosion? should be immune if not.

BobTheJanitor

Feb 8, 2011 9:43 pm

reporter   ~0010169

I believe the HP doesn't matter since they're immune to almost any attack in the game. Do you have a specific example of some scenario where they're dying when you think they shouldn't be?

TechSY730

Feb 8, 2011 9:48 pm

reporter   ~0010172

I'm pretty sure this is a bug. The armored warhead has always had decent to absurd HP.

Orelius

Feb 8, 2011 10:16 pm

reporter   ~0010173

I wouldn't say it's a bug; the only things that are going to be able to destroy armored warheads are warhead interceptors, unless I'm mistaken.

It used to have an absurd amount of HP because before, it wasn't actually invincible. Now, however, it is.

soMe_RandoM

Feb 8, 2011 10:16 pm

reporter   ~0010174

i loved it when they where able to be targeted by AI and u always built one just so u have a distraction that can last long time. then move it around, why do they ignore it?

TechSY730

Feb 8, 2011 10:18 pm

reporter   ~0010175

Wait, they are immune to everything but warhead interceptors now?
How did I miss that change? :o

Orelius

Feb 8, 2011 10:31 pm

reporter   ~0010176

I suppose that is the case, it's a favored strategy of mine to rush nine armored warheads to utterly destroy the second AI homeworld once I've whittled down the other homeworld.
Once I sent the warheads on a 16-or-so planet deepstrike, and the warheads reached the other end all perfectly intact.

TechSY730

Feb 8, 2011 10:44 pm

reporter   ~0010178

Then that is a problem. They are supposed to be able to deep strike well, but not quite that well. X_X

And where were the warhead interceptors that the core and home AI planets are supposed to get? Why didn't they do their job?

rustayne

Feb 9, 2011 6:31 am

reporter   ~0010197

I took 1 of the warheads into a a stalker group sitting on the gate. Had about 1500 ships, and 6 carriers that had about 2000 ships in it. I was attempting to get it to hit the carriers so it could pop them all, but it didn't even make it to them. If they are immune to everything, then I think it is a bug. There was no warhead interceptors on the planet, as the planet was completely cleaned off.

Chris_McElligottPark

Mar 23, 2011 10:05 pm

administrator   ~0011401

Thanks!

* Armored Warhead health reduced from over 2 billion to 40 million. This is still a huge amount of health, but they are no longer infinitely survivable. This also fixes a bug where the interface was having an overflow exception and rendering their health as 1.

Issue History

Date Modified Username Field Change
Feb 8, 2011 12:25 pm rustayne New Issue
Feb 8, 2011 5:06 pm soMe_RandoM Note Added: 0010153
Feb 8, 2011 9:43 pm BobTheJanitor Note Added: 0010169
Feb 8, 2011 9:48 pm TechSY730 Note Added: 0010172
Feb 8, 2011 10:16 pm Orelius Note Added: 0010173
Feb 8, 2011 10:16 pm soMe_RandoM Note Added: 0010174
Feb 8, 2011 10:18 pm TechSY730 Note Added: 0010175
Feb 8, 2011 10:31 pm Orelius Note Added: 0010176
Feb 8, 2011 10:44 pm TechSY730 Note Added: 0010178
Feb 9, 2011 6:31 am rustayne Note Added: 0010197
Mar 23, 2011 10:05 pm Chris_McElligottPark Note Added: 0011401
Mar 23, 2011 10:05 pm Chris_McElligottPark Status new => resolved
Mar 23, 2011 10:05 pm Chris_McElligottPark Fixed in Version => 5.007
Mar 23, 2011 10:05 pm Chris_McElligottPark Resolution open => fixed
Mar 23, 2011 10:05 pm Chris_McElligottPark Assigned To => Chris_McElligottPark