View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0002769 | AI War 1 / Classic | Bug - Other | Feb 8, 2011 12:25 pm | Mar 23, 2011 10:05 pm | |
Reporter | rustayne | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.000 | ||||
Fixed in Version | 5.007 | ||||
Summary | 0002769: Armor Warhead only has 1 hp | ||||
Description | Thought it was odd that it only has 1 HP when the description of it says almost nothing can destroy it. Trust me, they can. :P | ||||
Tags | No tags attached. | ||||
Internal Weight | |||||
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implosion? should be immune if not. |
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I believe the HP doesn't matter since they're immune to almost any attack in the game. Do you have a specific example of some scenario where they're dying when you think they shouldn't be? |
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I'm pretty sure this is a bug. The armored warhead has always had decent to absurd HP. |
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I wouldn't say it's a bug; the only things that are going to be able to destroy armored warheads are warhead interceptors, unless I'm mistaken. It used to have an absurd amount of HP because before, it wasn't actually invincible. Now, however, it is. |
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i loved it when they where able to be targeted by AI and u always built one just so u have a distraction that can last long time. then move it around, why do they ignore it? |
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Wait, they are immune to everything but warhead interceptors now? How did I miss that change? :o |
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I suppose that is the case, it's a favored strategy of mine to rush nine armored warheads to utterly destroy the second AI homeworld once I've whittled down the other homeworld. Once I sent the warheads on a 16-or-so planet deepstrike, and the warheads reached the other end all perfectly intact. |
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Then that is a problem. They are supposed to be able to deep strike well, but not quite that well. X_X And where were the warhead interceptors that the core and home AI planets are supposed to get? Why didn't they do their job? |
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I took 1 of the warheads into a a stalker group sitting on the gate. Had about 1500 ships, and 6 carriers that had about 2000 ships in it. I was attempting to get it to hit the carriers so it could pop them all, but it didn't even make it to them. If they are immune to everything, then I think it is a bug. There was no warhead interceptors on the planet, as the planet was completely cleaned off. |
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Thanks! * Armored Warhead health reduced from over 2 billion to 40 million. This is still a huge amount of health, but they are no longer infinitely survivable. This also fixes a bug where the interface was having an overflow exception and rendering their health as 1. |
Date Modified | Username | Field | Change |
---|---|---|---|
Feb 8, 2011 12:25 pm | rustayne | New Issue | |
Feb 8, 2011 5:06 pm | soMe_RandoM | Note Added: 0010153 | |
Feb 8, 2011 9:43 pm | BobTheJanitor | Note Added: 0010169 | |
Feb 8, 2011 9:48 pm | TechSY730 | Note Added: 0010172 | |
Feb 8, 2011 10:16 pm | Orelius | Note Added: 0010173 | |
Feb 8, 2011 10:16 pm | soMe_RandoM | Note Added: 0010174 | |
Feb 8, 2011 10:18 pm | TechSY730 | Note Added: 0010175 | |
Feb 8, 2011 10:31 pm | Orelius | Note Added: 0010176 | |
Feb 8, 2011 10:44 pm | TechSY730 | Note Added: 0010178 | |
Feb 9, 2011 6:31 am | rustayne | Note Added: 0010197 | |
Mar 23, 2011 10:05 pm | Chris_McElligottPark | Note Added: 0011401 | |
Mar 23, 2011 10:05 pm | Chris_McElligottPark | Status | new => resolved |
Mar 23, 2011 10:05 pm | Chris_McElligottPark | Fixed in Version | => 5.007 |
Mar 23, 2011 10:05 pm | Chris_McElligottPark | Resolution | open => fixed |
Mar 23, 2011 10:05 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |