View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027726 | AI War 2 | Bug - Gameplay | Apr 3, 2023 9:52 pm | Apr 4, 2023 2:25 pm | |
Reporter | Lord Of Nothing | Assigned To | Dismiss | ||
Status | resolved | Resolution | fixed | ||
Product Version | 5.544 Sidekick Tweaks | ||||
Fixed in Version | 5.545 Laser Beams | ||||
Summary | 0027726: Coilbeams are broken again. | ||||
Description | It's that time of year again. Coilbeams are broken and don't deal any damage to secondary targets. To see this, load the attached save and observe performance against the provided tach sentinels. | ||||
Tags | No tags attached. | ||||
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Actually... it might not just be coilbeams. It's harder to tell, but I think the same is applying (i.e. no damage to anything except the primary target) in the attached save with a lost spire frigate. And that doesn't use coilbeams. So it might be beams in general. |
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Yea it was all beams. Apparently I broke this on the mark 18th update. |
Date Modified | Username | Field | Change |
---|---|---|---|
Apr 3, 2023 9:52 pm | Lord Of Nothing | New Issue | |
Apr 3, 2023 9:52 pm | Lord Of Nothing | File Added: Coilbeams are broken VII.save | |
Apr 3, 2023 10:46 pm | Lord Of Nothing | Note Added: 0067537 | |
Apr 3, 2023 10:46 pm | Lord Of Nothing | File Added: Regular Beams as well.save | |
Apr 3, 2023 10:54 pm | Lord Of Nothing | Severity | minor => major |
Apr 4, 2023 2:24 pm | Dismiss | Assigned To | => Dismiss |
Apr 4, 2023 2:24 pm | Dismiss | Status | new => assigned |
Apr 4, 2023 2:25 pm | Dismiss | Status | assigned => resolved |
Apr 4, 2023 2:25 pm | Dismiss | Resolution | open => fixed |
Apr 4, 2023 2:25 pm | Dismiss | Fixed in Version | => 5.545 Laser Beams |
Apr 4, 2023 2:25 pm | Dismiss | Note Added: 0067538 |