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IDProjectCategoryLast Update
0002774AI War 1 / ClassicNote To TestFeb 9, 2011 9:20 pm
Reportermotai Assigned ToChris_McElligottPark  
Status feedbackResolutionreopened 
Product Version5.000 
Summary0002774: bombers and other startship have problems firing vs legalish targets
Descriptioncurrently have noticed bomber starship refuse to target or attack mk 1 zenith beam frigates. there are many other targets that do not have any listed immunity to energy wave that is refuses to target or attack. seige starships have some similar but different targeting issues such as being unable to shoot any mobile target smaller than a starship. please list any other target issues you notice or if you can explain why this is.
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Chris_McElligottPark

Feb 8, 2011 10:41 pm

administrator   ~0010177

Note that bomber and siege starships say that they are unable to hit "fleet ships." That's basically all the mobile ships smaller than a starship, as you noticed. :)

motai

Feb 9, 2011 3:50 am

reporter   ~0010195

Last edited: Feb 9, 2011 3:52 am

the note on the bomber starship makes no reference to this. it says its great against things with big hp . fyi i am having a pain of a time killing sentinel frigates mk1 with 1.5mil hp without being able to use bombers on them. if this is a tooltip problem fine correct it but it doesnt say it right now. it doesnt make sense that a starship that is fast and manueverable with such a short range cant shoot anything that matters defensively or offensively

TechSY730

Feb 9, 2011 7:11 am

reporter   ~0010198

Last edited: Feb 9, 2011 7:15 am

Okay, the tool-tip for bomber starship and siege starship may need to be updated to explicitly state that they can not hit fleet ships.

Though your point does have merit. There are some very "starship like" and "almost starship like" fleet ships in the game (sentinel frigates, electric bombers, almost all of the spire bonus types) that seem big enough to seem like they should be target-able by the bomber and siege starships.

EDIT: They are already allowed to hit force-field bearers for a similar reason, so having a [i]small[/i] list of fleet ships they can hit does seem to have precedent.

Sunshine

Feb 9, 2011 8:50 pm

reporter   ~0010210

If a fleet ship has enough hitpoints to be immune to Fusion Cutters, it should be vulnerable to ships that can only hit large ships. Sentinel Frigates (mk2 and up) and Spire fleetships are the biggest offenders off the top of my head.

TechSY730

Feb 9, 2011 9:20 pm

reporter   ~0010212

@Sunshine That is brilliant!
The fusion cutter cutoff immunity cutoff is a great metric for determining which fleet ships should and should not be targetable by bomber starships and siege starships.

Issue History

Date Modified Username Field Change
Feb 8, 2011 10:32 pm motai New Issue
Feb 8, 2011 10:41 pm Chris_McElligottPark Note Added: 0010177
Feb 8, 2011 10:41 pm Chris_McElligottPark Status new => closed
Feb 8, 2011 10:41 pm Chris_McElligottPark Assigned To => Chris_McElligottPark
Feb 8, 2011 10:41 pm Chris_McElligottPark Resolution open => no change required
Feb 9, 2011 3:50 am motai Note Added: 0010195
Feb 9, 2011 3:50 am motai Status closed => feedback
Feb 9, 2011 3:50 am motai Resolution no change required => reopened
Feb 9, 2011 3:52 am motai Note Edited: 0010195
Feb 9, 2011 7:11 am TechSY730 Note Added: 0010198
Feb 9, 2011 7:15 am TechSY730 Note Edited: 0010198
Feb 9, 2011 8:50 pm Sunshine Note Added: 0010210
Feb 9, 2011 9:20 pm TechSY730 Note Added: 0010212