View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
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0027836 | Heart Of The Machine | Bug - Gameplay | May 6, 2023 5:22 am | May 7, 2023 12:10 am | |
Reporter | ZeusAlmighty | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.400 Storylines, Struggles, and Map Mode | ||||
Fixed in Version | 0.400 Storylines, Struggles, and Map Mode | ||||
Summary | 0027836: Combat skills are reduced to 10% | ||||
Description | Some dispatches are massively deflating the skill check of units being dispatched. Not every dispatch has this problem. The one in the image is an example. A couple others include: "Homeless Seeking Jobs" and "Gang Robbing Store" | ||||
Tags | No tags attached. | ||||
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This is almost certainly the penalty for being too far from a distribution hub. That said, I've made that more clear and also relaxed things in the build that I have yet to check in. It was, as you noticed, extremely severe before. The one thing I do still need to do is put a note about the debuff (or buff now, that's also possible!) in the skill check tooltip. It's in the skill result tooltips, but that's not enough. |
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Thanks! * Bonuses or penalties on distant locations from your distribution hubs are now shown in all of the relevant tooltips, not just some of them. |
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Ha: * Further fix to the bonuses or penalties on distant locations not being calculated properly if you had NO disribution hubs. It should have been from your starting tile if you have no hubs, but instead it was effectively giving you a 90% penalty everywhere until you built at least one. |
Date Modified | Username | Field | Change |
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May 6, 2023 5:22 am | ZeusAlmighty | New Issue | |
May 6, 2023 5:22 am | ZeusAlmighty | Status | new => assigned |
May 6, 2023 5:22 am | ZeusAlmighty | Assigned To | => Chris_McElligottPark |
May 6, 2023 5:22 am | ZeusAlmighty | File Added: Heart of the Machine 5_6_2023 11_14_09 AM.png | |
May 6, 2023 5:22 am | ZeusAlmighty | File Added: Skill checks values off.save | |
May 6, 2023 3:40 pm | Chris_McElligottPark | Note Added: 0067671 | |
May 6, 2023 11:51 pm | Chris_McElligottPark | Status | assigned => resolved |
May 6, 2023 11:51 pm | Chris_McElligottPark | Resolution | open => fixed |
May 6, 2023 11:51 pm | Chris_McElligottPark | Fixed in Version | => 0.400 Storylines, Struggles, and Map Mode |
May 6, 2023 11:51 pm | Chris_McElligottPark | Note Added: 0067673 | |
May 7, 2023 12:10 am | Chris_McElligottPark | Note Added: 0067674 |