View Issue Details

IDProjectCategoryLast Update
0027862Heart Of The MachineGameplay IdeaMay 9, 2023 7:55 pm
ReporterChris_McElligottPark Assigned ToDraco18s  
Status resolvedResolutionfixed 
Summary0027862: Todo: suspicion implementation
DescriptionEssentially, on lairs we should now have a new Current Suspicion number, which is just a float that starts at 0, and which increases every tick by some low amount depending on what the level of output is configured to be at that lair.

When that number reaches 100, then an encounter of a specific EncounterTag (specified in external constants) should be triggered against it. If you set up the xml link and the trigger, I'll make the actual encounters happen, just leave me a chris_todo.
TagsNo tags attached.

Activities

Chris_McElligottPark

May 8, 2023 7:08 pm

administrator   ~0067699

Addition! Smaller buildings, which give a lower percentage effectiveness on lair output, should also give lower suspicion. It would be nice if we weight this such that the loss of suspicion from going small is twice as powerful as what you lose in effectiveness.

Chris_McElligottPark

May 8, 2023 9:55 pm

administrator   ~0067710

Further note: we're already calculating a "percentage suspicious" on lairs based on their amount overdriven or underdriven. These percentages are great and correct, they're just to be multiplied against the other suspicion numbers from above.

Draco18s

May 9, 2023 7:55 pm

manager   ~0067749

Data and trigger added

Issue History

Date Modified Username Field Change
May 8, 2023 4:00 pm Chris_McElligottPark New Issue
May 8, 2023 4:00 pm Chris_McElligottPark Status new => assigned
May 8, 2023 4:00 pm Chris_McElligottPark Assigned To => Draco18s
May 8, 2023 7:08 pm Chris_McElligottPark Note Added: 0067699
May 8, 2023 9:55 pm Chris_McElligottPark Note Added: 0067710
May 9, 2023 7:55 pm Draco18s Status assigned => resolved
May 9, 2023 7:55 pm Draco18s Resolution open => fixed
May 9, 2023 7:55 pm Draco18s Note Added: 0067749