View Issue Details
ID | Project | Category | Date Submitted | Last Update | |
---|---|---|---|---|---|
0027880 | Heart Of The Machine | Bug - Gameplay | May 8, 2023 5:23 pm | May 8, 2023 11:31 pm | |
Reporter | Mac | Assigned To | Chris_McElligottPark | ||
Status | resolved | Resolution | fixed | ||
Product Version | 0.401 Struggle And Storyline Refinement | ||||
Fixed in Version | 0.402 Welcome Testers Round 2 | ||||
Summary | 0027880: Lair Range Doesn't Update While Paused | ||||
Description | If you build a lair while the game is paused, it won't expand your range until it is unpaused. | ||||
Tags | No tags attached. | ||||
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Thanks! * A bunch of caching-related logic has been moved over to the new per-second-no-matter-what logic, which happens even when the game is paused. ** This fixes numerous issues when paused, including the tech tree not showing newly-unlocked techs, and the new lair ranges not updating until the game was unpaused. ** There are still some other issues with lair placement during pause mode, but those are not thread-related. Namely, if you go into build mode with the game paused, you cannot build. However, you can if you pause once already in build mode. |
Date Modified | Username | Field | Change |
---|---|---|---|
May 8, 2023 5:23 pm | Mac | New Issue | |
May 8, 2023 6:32 pm | Chris_McElligottPark | Assigned To | => Chris_McElligottPark |
May 8, 2023 6:32 pm | Chris_McElligottPark | Status | new => assigned |
May 8, 2023 11:31 pm | Chris_McElligottPark | Status | assigned => resolved |
May 8, 2023 11:31 pm | Chris_McElligottPark | Resolution | open => fixed |
May 8, 2023 11:31 pm | Chris_McElligottPark | Fixed in Version | => 0.402 Welcome Testers Round 2 |
May 8, 2023 11:31 pm | Chris_McElligottPark | Note Added: 0067715 |